FMOD.net is an implementation in .net c# for the FMOD sound system.Its possible to play a sound using only 3 lines of code!Its possible to create DSP functions by yourself using c# or other .net languages.You can play just many sounds as you want.
Excellent, easy-to-use wrapper over a complex library.
Improvements: - Added xml comments in StreamFileSystem.cs, DSPSetting.cs; - Added CallSync method to call method in blocking mode; - Added xml comments in FileSystem.cs and removed the public modifier in the FileSystemSingleton<T> class; - Made changes in fmod.cs and fmod_dsp.cs to not ask for xml comments during compiling; - Made a lot of changes in project to allow it to run in .net 2.0 version; - Removed LoadExternalPlugin from SoundDevice class. I think that it wont work correctly yet. (The commented method still there); - Removed the DSPInfo.cs file due to its useless function; Bugs: - Resolved a bug in timer_Elapsed on the class Sound wich at sporadic times it throws NullReferenceException (the callback was already executed and removed from queue);
Improvements: - Added xml comments in StreamFileSystem.cs, DSPSetting.cs; - Added CallSync method to call method in blocking mode; - Added xml comments in FileSystem.cs and removed the public modifier in the FileSystemSingleton<T> class; - Made changes in fmod.cs and fmod_dsp.cs to not ask for xml comments during compiling; - Made a lot of changes in project to allow it to run in .net 2.0 version; - Removed LoadExternalPlugin from SoundDevice class. I think that it wont work correctly yet. (The commented method still there); - Removed the DSPInfo.cs file due to its useless function; Bugs: - Resolved a bug in timer_Elapsed on the class Sound wich at sporadic times it throws NullReferenceException (the callback was already executed and removed from queue);
Improvements: - Main code refactored; - Added use of syncpoints to set fading and to play the next music; Buglist: - Remove some glitches when the next music is played;
Improvements: - Main code refactored; - Added use of syncpoints to set fading and to play the next music; Buglist: - Remove some glitches when the next music is played;
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