Epsilon Render Framework

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This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.

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  • Modular application framework, where render backends (e.g. Direct3D (9 / 10), OpenGL, OpenGL | ES, NULL) can be swapped at run-time.

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Additional Project Details



Intended Audience


User Interface

Carbon (Mac OS X), Command-line, Console/Terminal, OpenGL, Win32 (MS Windows), X Window System (X11)

Programming Language

C++, GLSL (OpenGL Shading Language), Objective C


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