DQE - is a program to create adventure or RPG 2D games just like in "DIZZY" series. It is featured & very easy-to-use game editor. Russian and English languages supported.
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ATTENTION: project's license fully changed to GPL. So now you can't use sources in closed-source projects! ATTENTION: changed definitions for some standart in-script functions (see quest ConcertDemo or documentation) ATTENTION: World.PutEffectByName is now using instead of World.PutEffect. PutEffect now puts the effect by sprite, not by name! ATTENTION: the global object World now has it's own internal timer. It means that you do not need to call World.Step in your timer! For step event handling use World.OnStep event! (see sources) Added: new class - entities (see quest ConcertDemo or documentation) Added: scripts debugger Added: custom in-script functions handling Added: custom player controls handling Added: ability to change game screen resolution Added: game speed control Added: different styles of view in player Added: ability to quick-open files in player Added: ability to control standart game keys by scripts Added: ability to change World.Offset* in scripts Added: ability to store more than 8 items in a bag Added: ability to use more than 5 answers in dialogs Added: ability to move items to background or foreground Added: loading graphics from cache at startup Added: ability to create unlimited number of objects in lists Added: Assign function in all classes Added: displaying message in case of font rendering error Added: ability to change video setting without need to reboot Added: ability to autoopen last opened file Added: ability to cancel new zone creation by clicking right mouse button Added: Space will release objects, if dragging Added: Esc will reset selection of objects Changed: Default Times font changed to Arial Fixed: error while loading scripts' variables with apostrophes Fixed: adding repeated scripts in autostart Fixed: error while pressing Esc in tiling mode Fixed: alpha-channel not restoring while setting Transparent=false Fixed: sound of damage continued playing after death Fixed: if new object created with random angle, the dragged object in preview window doesn't reflect real position of object Fixed: script continued to run even after re-compilation Fixed: hotkeys for game settings and program options were the same Fixed: grid step doesn't apply right at startup Fixed: many joystick related bugs Some cosmetic changes and fixes Unsolved bugs: bjects in entity scripts not saved, if saving the game.
ATTENTION: project's license fully changed to GPL. So now you can't use sources in closed-source projects! ATTENTION: changed definitions for some standart in-script functions (see quest ConcertDemo or documentation) ATTENTION: World.PutEffectByName is now using instead of World.PutEffect. PutEffect now puts the effect by sprite, not by name! ATTENTION: the global object World now has it's own internal timer. It means that you do not need to call World.Step in your timer! For step event handling use World.OnStep event! (see sources) Added: new class - entities (see quest ConcertDemo or documentation) Added: scripts debugger Added: custom in-script functions handling Added: custom player controls handling Added: ability to change game screen resolution Added: game speed control Added: different styles of view in player Added: ability to quick-open files in player Added: ability to control standart game keys by scripts Added: ability to change World.Offset* in scripts Added: ability to store more than 8 items in a bag Added: ability to use more than 5 answers in dialogs Added: ability to move items to background or foreground Added: loading graphics from cache at startup Added: ability to create unlimited number of objects in lists Added: Assign function in all classes Added: displaying message in case of font rendering error Added: ability to change video setting without need to reboot Added: ability to autoopen last opened file Added: ability to cancel new zone creation by clicking right mouse button Added: Space will release objects, if dragging Added: Esc will reset selection of objects Changed: Default Times font changed to Arial Fixed: error while loading scripts' variables with apostrophes Fixed: adding repeated scripts in autostart Fixed: error while pressing Esc in tiling mode Fixed: alpha-channel not restoring while setting Transparent=false Fixed: sound of damage continued playing after death Fixed: if new object created with random angle, the dragged object in preview window doesn't reflect real position of object Fixed: script continued to run even after re-compilation Fixed: hotkeys for game settings and program options were the same Fixed: grid step doesn't apply right at startup Fixed: many joystick related bugs Some cosmetic changes and fixes Unsolved bugs: bjects in entity scripts not saved, if saving the game.
With this program you can easily create adventure, quest or even role-playing games with Dizzy as a main character. The main goal of a program is: the maximum functionality within maximum usability comfort. Main features of DQE2 are advanced scripting, sound & graphical capabilities and very easy-to-use interface. Help files are also present (but only in Russian language yet). This version introduces a lot of new features. The main one is the new scripting class: Entities. Also, now it's possible to replace all standart script fucntions with Delphi callback functions. It means you can use binary code instead of scripts. Some features in DQE2 not documented yet. It's because the help system is going to be fully remastered. So, in new version, English documentation may appear. Quests made in older versions of the program will not run in this one! It's recommended for you to see CHANGELOG.DIZ for a full list of changes, because there are many "global" changes in the program. It means you'll may need to slightly edit your scripts' code to run quests in this version. CHANGELOG.DIZ can be found in in the project's archive file. Many other project related information is available at the project's homesite: http://dqe.sourceforge.net/
Dizzy Quest Editor 2 - versions history ***v0.2*** ATTENTION: File HeadUnit.pas was renamed to MainUnit.pas. HeadUnit.pas is not valid anymore! Added: localization module Added: English language support Added: capability to change sound file without it's deletion Added: moving objects with keys capability after pressing space Added: sounds for player's actions (walk, jump, etc.) Added: rollbacking to a older quest version saved before Added: zone background setting Added: capability of running script functions manually Added: script templates management Added: slow energy bar change effect Fixed: error while deleting running scripts or dialogues Fixed: known errors in Fonts Editor Fixed: error while exiting a program while some scripts are running Fixed: shuffling objects' sort order after sending them to background, bringing them to foreground or pasting from buffer Fixed: unabled hotkeys in Preview Window and script editors Fixed: adding unnecessary extension while building the world Fixed: new object names error Fixed: unable to repeat playlist after sound playback Fixed: not all objects were exported after building a quest Fixed: many minor bugs
Dizzy Quest Editor 2 - versions history ***v0.2*** ATTENTION: File HeadUnit.pas was renamed to MainUnit.pas. HeadUnit.pas is not valid anymore! Added: localization module Added: English language support Added: capability to change sound file without it's deletion Added: moving objects with keys capability after pressing space Added: sounds for player's actions (walk, jump, etc.) Added: rollbacking to a older quest version saved before Added: zone background setting Added: capability of running script functions manually Added: script templates management Added: slow energy bar change effect Fixed: error while deleting running scripts or dialogues Fixed: known errors in Fonts Editor Fixed: error while exiting a program while some scripts are running Fixed: shuffling objects' sort order after sending them to background, bringing them to foreground or pasting from buffer Fixed: unabled hotkeys in Preview Window and script editors Fixed: adding unnecessary extension while building the world Fixed: new object names error Fixed: unable to repeat playlist after sound playback Fixed: not all objects were exported after building a quest Fixed: many minor bugs
With this program you can easily create adventure, quest or even role-playing games with Dizzy as a main character. the main goal of a program is: the maximum functionality within maximum usability comfort. It's main features are advanced scripting, sound & graphical capabilities and very easy-to-use interface. Help files are also present. This is mainly bug-fix version. The main goal of this version is to provide localization system. Currently, program supports English and Russian languages. Also you may create your own locale file (see Shared\Localization folder to see how it works). If you made one, mail me at alkatrazstudio@yandex.ru and i'll add it to the project. However, some new features added too: background zones, player's action sounds, rollback to backups. For a full list of changes, see CHANGELOG.DIZ in the project's root folder. Many other project related information is available at the project's homesite: http://dqe.sourceforge.net/
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