DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
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The DataLoggin Team is proud to announce their v1.2 Database. We have done several twists and fixes in this but our DataBase is no where near finalization. We have not added any new monsters in this release since our logger is broken for now but we have mainly gotten started on items. Also we have fixed several bugs throughout the DB. Package Additions: 1) A fixed up mob.xml, some corrections here and there. 2) A DataBase with MobRandomMovement script built into the Mob.xml. Only mobs with realm = 0 have the script on them, everything else is set to no movement like normal for right now. 3) A zonepoint list whihc is fixed up from before. Most areas are fixed but some are still missing (Thanks Tamis and those for helping on this a bit) 4) A ItemTemplate with 5.25k Items in with all on those items. 5) Inclused Roaches newest MobRandomMovement script and has 3 scripts for SI to TOA travel to make up for the boats to that island by the DataLoggin Team. The ZonePoint list is not complete either but i have not been able to fix it. I have been busy with the new Database design altogether and we still are only 20% complete with it. In the next release of DBv1.3 you should see practically 11k items, a lot mroe mobs, loot tables, factions, merchant sell items, spells, styles, and all new Database structures + more. P.S. Those scripts will not work with 1.5 and I will release a fix release after 1.5 is released officially from debug state. Enjoy, Akira - DataLoggin Admin
These are the primary zones logged. This information is not 100% accurate but close enough: MIDGARD:Dungeons: spind 5/5, vendo 5/5, nissie 5/5, cursed tomb 5/5, varvu 5/5, 1/3 dodens, Iarnvidur's Lair 5/5 Villages: all small inland keeps, all midgard/SI cities, horse route npcs, newbie area npcs (classic/si), //Oceanus havens(ocean Hesperous, Oceanus Anatole, Atlantien Runair, Atus, Stygia Delta Haven) **None of TOA has been done yet Misc zones/places: 1/2 ravine, 1/3 vanern, west svealand, east svealand, vale of mularn, galpan 2/3. 1/3 muspleheim, 3/4 myrkwood, 3/4 aegir landing, 1/4 gripklosa mtns, 3/5 gotar, 2/5 darkness falls (mid side), Entrance to housing zone, 8/10 Uppland, 3/5 TrollHeim, 1/2 JamtLand Mtns., //***10/40 Oceanus Zones, //***Stygia Delta 1/5, Faraheim 1/3, Iarnvidur's Lair Dungeon ALBION:Cities: Camelot (also outskirts of both entrances), Ludlow, DOL Starting point, CotsWorld, Hambury, Prydwen Keep, Avalon city, Cornwall station 2/2, Caer Witrin 2/2, Misc Zones: Muire's Tomb, 1/2 camelot hills(mostly favored spots),Costwold and Camelot City, all of Camelot Hills, 2/3 Salsbury plains, 3/4 Tomb of Mithira, Comp Forrest, Darkness falls ALB 5/5, Avalon Marsh 2/2, West Downs 1/3, Stonehenge Barrows Dunegon 5/5, Cornwall 3/5, Catacombs of Carvoda Dungeon 5/5, Campacorentin Forest 2/2 HIBERNIA:Cities: Druim Ligen (frontier gate), Basar, Ardee, Culraid, Mag Mell, Misc Zones:Connacht,3/4 Caillte Garran, 3/4 Domnan, Darkness Falls HIB 5/5, Shannon Estuary 1/4, Treibh Caillte dungeon 5/5, Lough Derg 1/3, Corruscating Mine Dungeon 5/5, Cliffs of Moher 1/2, Kaolinth Caverns Dungeon 5/5
Hiya everybody, the Dataloggin Team did it again with a wonderful DB release, v1.1. This release features more mobs for Hibernia and Albion and some mroe for Midgard. We have also added scripts for TOA traveling and TOA dupe zones/regions for each realm. More information is included inside. We thank everybody who made this release possable.
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