A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
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VERSION CHANGES ======================================= v0.1a - Initial Release, 2 March 2005 v0.11a - 6 March 2005 - Fixed bug with path tables not being terminated resulting in crashes when trying to load a file that doesn't exist. - Fixed DFELoadTextureIndex() string table export so it links to the correct function. - Fixed a typo in the LoadDfTexture(long) function. This would have prevented loading textures by their index.
Added an archive of the recent common Daggerfall code (nothing yet added to the CVS repository btw). Specific Daggerfall projects as well some older DF code will be added shortly as time permits.
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