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Glad to hear you fixed the problem, even if you don't know how :)
2009-11-20 21:29:19 UTC by danij
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Hello!
I apologize, but now this program is works...but i don't know, why?
I downloaded many version:
deng-1.9.0-beta5
deng-1.9.0-beta5.1
deng-1.9.0-beta6.0
deng-1.9.0-beta6.1
deng-1.9.0-beta6.2
deng-1.9.0-beta6.3
deng-1.9.0-beta6.4
deng-1.9.0-beta6.5
deng-1.9.0-beta6.6
deng-1.9.0-beta6.7
and compiled one by one:
while read
do echo $REPLY
mkdir $REPLY/doomsday/mybuild
cd.
2009-11-20 19:51:08 UTC by celtixia
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On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuffers in the following specific test case:
* Start Doomsday in a fullscreen video mode that is not that of the current desktop (e.g., desktop is 1920x1200 but launch Doomsday with -wh 1200 800).
* Open the console and enter "togglefullscreen".
* Start a new game from the menu.
2009-11-20 19:07:14 UTC by danij
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danij pushed 2 commit(s) to refs/heads/1.9.0-beta6 in the deng Git repository of the Doomsday Engine project.
2009-11-19 18:37:51 UTC by danij
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Disregard the original detail in this report.
It would seem the problem I am experiencing is that when vsync is enabled at 60Hz Doomsday is frequently dropping under 60 fps resulting in a very choppy experience.
We should do some profiling before the 1.9.0-beta6.8 release.
2009-11-19 17:45:23 UTC by danij
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danij pushed 1 commit(s) to refs/heads/1.9.0-beta6 in the deng Git repository of the Doomsday Engine project.
2009-11-19 15:00:35 UTC by danij
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Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chaingun and plenty of ammo. Enable mouselook. Hold down fire and then begin rotating your aim around in circles. You should notice that rather than smoothly following your aim as does happen when not firing, instead the view angle and pitch appear to jerk with no smoothing.
2009-11-19 14:57:59 UTC by danij
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danij pushed 2 commit(s) to refs/heads/1.9.0-beta6 in the deng Git repository of the Doomsday Engine project.
2009-11-19 14:22:36 UTC by danij
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How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contain the names of the Materials that are used for these backgrounds
in the IWADs.
Enhance dpDehRead to update these Values if found in a DEH patch.
Extend the Flat InFine command so that a Value Id can be used
instead of a flat-name (look for a Value Id first and...
2009-11-19 13:25:25 UTC by danij
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Fixed for 1.9.0-beta6.8.
2009-11-19 13:20:24 UTC by danij