Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many "Men" as possible without eating yourself or hitting a wall. Features include single & multiplayer modes, cool 2-D graphics and great music.


http://deadlycobra.sourceforge.net





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Release Date:

2004-12-31

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  • The State of the Project

    Hard work is still being done with DC and the new version has animated sprites as well as a few other minor improvements. Look for v0.8.0 before the next D.C.W.C.B.T. in January 2k06. Show up to compete against the current world champion Jon and steal the title!

    posted by outbak 1437 days ago

  • Forum thread added

    outbak created the If you download, post some feedback. forum thread

    posted by outbak 1513 days ago

  • DeadlyCobra 0.7.0 provides multiplayer support

    Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many "Men" as possible without eating yourself or hitting a wall. Features include single & multiplayer modes, cool 2-D graphics and great music. DeadlyCobra has reached a big milestone in its snake history today. Multiplayer support is now available as well as the new "Longest Snake Mode". It has been a long time since a release, but this one is sure worth it. Practice hard everyone, because the DeadlyCobra World Championship Belt Tournament is Saturday, January 15th, 2005. The latest release can be found here: https://sourceforge.net/project/showfiles.php?group_id=39130&package_id=32945

    posted by outbak 1768 days ago

  • File released: /Deadly Cobra Win32 Binary/deadlycobra-win32-0.7.0/deadlycobra-win32-0.7.0.zip

    posted 1775 days ago

  • File released: /Deadly Cobra Sourcecode/deadlycobra-0.7.0/deadlycobra-0.7.0.tar.gz

    posted 1775 days ago

  • Deadly Cobra Win32 Binary deadlycobra-win32-0.7.0 file released: deadlycobra-win32-0.7.0.zip

    2004-12-31 deadlycobra-0.7.0 *implemented multiplayer support! *fixed the timing of the move functions *added a thread to handle controls *lowered CPU usage from ~99% -> ~1% *new graphics created *added new music created exclusively for DC *added _working_ tail *added the digestion of an eaten man *revamped screen layout *main menu is much more interactive *obstacle arangement changes on every level change *added more diversity between difficulty levels *difficulty level increases after every 3 levels completed *added key to save a screen shot (F12) *increased score to 4 digits *removed the ability for men to jump and avoid being eaten since many people thought it was a bug *added sound effects *added invulnerability period with blinking *added "Longest Snake" mode *2 years worth of misc changes, updates and minor fixes 2003-01-25 deadlycobra-0.6.2 *control system re-written, all control responses seem perfect. *splash screen revamped *high score displayed on splash screen *user can choose difficulty on startup *fixed segfault problem when eating men on the right border of game field *added quit confirm dialog 2002-04-20 deadlycobra-0.6.1 *score system re-written *high score save 2002-03-07 deadlycobra-0.6.0 *Huge speed increases (changes on how map is drawn) *Fixed pause button; added unpause button ("u") 2002-03-05 deadlycobra-0.5.5 *added mute button for sound. press 'm' in game *added 10 sec pause. press 'p' in game *tweaked movement 2002-03-04 deadlycobra-0.5.4 *genero ambient sound created note: you'll need SDL_mixer now 2002-03-03 deadlycobra-0.5.2 *fixed segfault when score was xx9 and you ate a skinny man. *added restart feature with ULTRA cheese-o graphic 2002-03-01 deadlycobra-0.5.0 *graphics slighly changed *controls fixed! you can now maneuver the snake perfectly! (.... i wish) *slight updates/cleanups 2001-12-08 deadlycobra-0.4.2 *Men switch type when eaten. *Game exits properly. 2001-12-01 deadlycobra-0.4.0 *Contest release. *Levels created. *graphics totally redone. *Eat yourself and die. *Code speed-ups *Lots more, play and see. *Messy code/variables. (j/k) 2001-12-01 deadlycobra-0.3.0 2001-11-30 deadlycobra-0.2.0 *ALOT HAS CHANGED! *Snake grows when he eats a man. *Lives feature implemented. *Basis for placed (not random) obstacles ''started''. *Fixed snake vs screen dimensions. *Fixed background. *Fixed ''Snap Back & Kill Yourself Bug'' (SBAKYB). *Anything else I forgot. Its 2am, i got no sleep last night, I have to work in the morning and the deadline for the contest is tomorrow! 2001-11-27 deadlycobra-0.1.0 *Tileset Background *Obstacles (rocks) *Multiple men onscreen *basic scoring system 2001-11-20 deadlycobra-0.0.3 *New design graphics! *Target (men) now implemented *screen dimensions changed *gameover code started 2001-11-14 deadlycobra-0.0.2 *Controls are now working! *Base graphics are being used. *Revolutionized the general code base. 2001-11-05 deadlycobra-0.0.1 *First official release. *Screen is drawn, line manuevers around the screen.

    posted 1775 days ago

  • Deadly Cobra Sourcecode deadlycobra-0.7.0 file released: deadlycobra-0.7.0.tar.gz

    2004-12-31 deadlycobra-0.7.0 *implemented multiplayer support! *fixed the timing of the move functions *added a thread to handle controls *lowered CPU usage from ~99% -> ~1% *new graphics created *added new music created exclusively for DC *added _working_ tail *added the digestion of an eaten man *revamped screen layout *main menu is much more interactive *obstacle arangement changes on every level change *added more diversity between difficulty levels *difficulty level increases after every 3 levels completed *added key to save a screen shot (F12) *increased score to 4 digits *removed the ability for men to jump and avoid being eaten since many people thought it was a bug *added sound effects *added invulnerability period with blinking *added "Longest Snake" mode *2 years worth of misc changes, updates and minor fixes 2003-01-25 deadlycobra-0.6.2 *control system re-written, all control responses seem perfect. *splash screen revamped *high score displayed on splash screen *user can choose difficulty on startup *fixed segfault problem when eating men on the right border of game field *added quit confirm dialog 2002-04-20 deadlycobra-0.6.1 *score system re-written *high score save 2002-03-07 deadlycobra-0.6.0 *Huge speed increases (changes on how map is drawn) *Fixed pause button; added unpause button ("u") 2002-03-05 deadlycobra-0.5.5 *added mute button for sound. press 'm' in game *added 10 sec pause. press 'p' in game *tweaked movement 2002-03-04 deadlycobra-0.5.4 *genero ambient sound created note: you'll need SDL_mixer now 2002-03-03 deadlycobra-0.5.2 *fixed segfault when score was xx9 and you ate a skinny man. *added restart feature with ULTRA cheese-o graphic 2002-03-01 deadlycobra-0.5.0 *graphics slighly changed *controls fixed! you can now maneuver the snake perfectly! (.... i wish) *slight updates/cleanups 2001-12-08 deadlycobra-0.4.2 *Men switch type when eaten. *Game exits properly. 2001-12-01 deadlycobra-0.4.0 *Contest release. *Levels created. *graphics totally redone. *Eat yourself and die. *Code speed-ups *Lots more, play and see. *Messy code/variables. (j/k) 2001-12-01 deadlycobra-0.3.0 2001-11-30 deadlycobra-0.2.0 *ALOT HAS CHANGED! *Snake grows when he eats a man. *Lives feature implemented. *Basis for placed (not random) obstacles ''started''. *Fixed snake vs screen dimensions. *Fixed background. *Fixed ''Snap Back & Kill Yourself Bug'' (SBAKYB). *Anything else I forgot. Its 2am, i got no sleep last night, I have to work in the morning and the deadline for the contest is tomorrow! 2001-11-27 deadlycobra-0.1.0 *Tileset Background *Obstacles (rocks) *Multiple men onscreen *basic scoring system 2001-11-20 deadlycobra-0.0.3 *New design graphics! *Target (men) now implemented *screen dimensions changed *gameover code started 2001-11-14 deadlycobra-0.0.2 *Controls are now working! *Base graphics are being used. *Revolutionized the general code base. 2001-11-05 deadlycobra-0.0.1 *First official release. *Screen is drawn, line manuevers around the screen.

    posted 1775 days ago

  • Multiplayer Version

    The new multiplayer version with lots of other optimizations and tweaks throughout the game is ready. We just need some new music. Please email outbak if you have any to contribute. Basically, we want a few short, loopable tunes that are 1+ mins long. If you can also make sound effects, that is needed as well. Please help get DC Multiplayer to the masses. P.S. DeadlyCobra World Championship Belt Tournament is coming soon.

    posted by outbak 1804 days ago

  • DeadlyCobra gets a code facelift with 0.6.2

    Great news, alot of bugfix work has been put into this version and it plays great. Controls are alot smoother and everything overall looks better. Uploaded were both the sourcecode and Win32 binaries. Enjoy!

    posted by outbak 2480 days ago

  • File released: /Deadly Cobra Win32 Binary/deadlycobra-win32-0.6.2/deadlycobra-win32-0.6.2.zip

    posted 2480 days ago

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