by darelf
Console based application for managing data for d20 D&D games. Goals include monster generation, xp calculator, game time/calendar and combat manager.
0.99.6: - Holy Moly! The xp returned from the 'calc' command was backwards. That is now fixed. - NEW! 'xp' command. Use it to apply xp to your pc's. Check out 'xp apply'. - Updated to v1.2 of andargor's XML data. - The 'ls' command now can list ...
This includes commandline completion as well as options parsing code. Other fixes and enhancements are in here as well. This is a very good update and I will be using the program tonight in our weekly D&D game.
0.99.5: - Added options parsing. Use -h or --help to see the options. i.e.: $ python dmlibs.py -h The options allow you to specify different stylesheets for the different output. For Example: $ python dmlibs.py --encounter-xsl=mystylesheet.xsl Would ...
Lots of updates and new functionality here. Includes epic monsters now, thanks to Andragor. See the ChangeLog for details.
0.99.4: - Fixed the error on an empty line. - Updated the XML document from http://www.andargor.com These now include epic monsters and give access to many more opportunities for the program. - Bug fixes to the die roller... again. - Completely switched ...
More bugs fixed. I seem to be doing a lot of this. Biggest problem is that the ren command (for renaming monsters) was completely missing. That's a big time bug, but it works now.
Sorry about the quick update. The dice roller was broken. I had put in a bunch of other changes as well, so those are included in there. I'll try to get something more substantial together in a week or so...
Fixed the dice roller.... yikes, that was a stupid bug. Added XSLT support for displaying the monster stats. (hopefully this will allow other formats of output, for instance, saving an encounter list as HTML) Other minor code cleanup.
See the notes for the file release. This version includes a little restructuring and is much nicer in the code section than the previous. Also, it adds ability to look-up based on monster descriptor by creating (and storing) a cross-reference. Saving ...
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