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From the Changelog:
-Major merge of code from Derek's port, so Cube-OSX should be much more stable now.
-Compiled with -O3 instead of -O2 to be like the Linux/Windows version. May be a bit faster.
-Source is .xcode now, not .pbproj, to prevent people opening the source in Project Builder (which might work, but isn't really the smartest thing to do).
-Minor cleanups in resolution code...
2004-04-24 18:43:01 UTC by timdoug
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timdoug committed patchset 2 of module cube-osx-cvs to the Cube-OSX CVS repository, changing 104 files.
2004-04-10 17:33:05 UTC by timdoug
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timdoug committed patchset 1 of module cube-osx-cvs to the Cube-OSX CVS repository, changing 104 files.
2004-04-10 17:33:05 UTC by timdoug
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from the Changelog:
-Not compiled with debugging symbols anymore, so the binary should be a little smaller.
-Compiled with -O2 optimization, should be faster.
-Newest version of the SDL library (1.2.7), might fix some bugs.
-Xcode project much less dependent on my personal build tree.
-Now distributed as a .dmg.gz, much more pretty than .zip.
-Source much smaller because I didn't include...
2004-04-10 17:11:01 UTC by timdoug
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This version marks the ability to use overbright (so the maps aren't insanely dark anymore). Networking is still to come, but it's coming along nicely.
2004-01-15 03:03:58 UTC by timdoug
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Everything works except for networking, and overbright. But it's still very playable. Go ahead, grab the binary and the Cube base (and the source if you would like to contribute), and get going!
2004-01-12 21:49:10 UTC by timdoug
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Anonymous committed patchset 1 of module CVSROOT to the Cube-OSX CVS repository, changing 11 files.
2004-01-12 21:12:02 UTC by nobody
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registered the Cube-OSX project.
2004-01-12 16:25:58 UTC by