by timdoug
Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D engine/game to Mac OS X.
From the Changelog: -Based on a new version of Cube. More maps and other fixes. -New version of enet libs, which may help a bit. -Documentation additions. -Other cleanups. Also: THIS VERSION REQUIRES A NEW VERSION OF CUBE-BASE. So be sure to get that ...
-Based on a new version of Cube. More maps and other fixes. -New version of enet libs, which may help a bit. -Documentation additions. -Other cleanups.
-Based on a new version of Cube. More maps and other fixes. -New version of enet libs, which may help a bit. -Documentation additions. -Other cleanups.
-Based on a new version of Cube. More maps and other fixes. -New version of enet libs, which may help a bit. -Documentation additions. -Other cleanups.
-Major merge of code from Derek's port, so Cube-OSX should be much more stable now. -Compiled with -O3 instead of -O2 to be like the Linux/Windows version. May be a bit faster. -Source is .xcode now, not .pbproj, to prevent people opening the source ...
-Major merge of code from Derek's port, so Cube-OSX should be much more stable now. -Compiled with -O3 instead of -O2 to be like the Linux/Windows version. May be a bit faster. -Source is .xcode now, not .pbproj, to prevent people opening the source ...
-Major merge of code from Derek's port, so Cube-OSX should be much more stable now. -Compiled with -O3 instead of -O2 to be like the Linux/Windows version. May be a bit faster. -Source is .xcode now, not .pbproj, to prevent people opening the source ...
From the Changelog: -Major merge of code from Derek's port, so Cube-OSX should be much more stable now. -Compiled with -O3 instead of -O2 to be like the Linux/Windows version. May be a bit faster. -Source is .xcode now, not .pbproj, to prevent people ...
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