Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
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Game EnginesLicense
GNU Library or Lesser General Public License version 2.0 (LGPLv2)Follow Breathe 3D Game Engine
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