Looking for the latest version? Download badDFT2.lnx64.tar.gz (13.1 MB)
Name Modified Size Downloads / Week Status
Totals: 8 Items   37.7 MB 5
include 2011-08-29 11 weekly downloads
tester 2011-08-13 33 weekly downloads
libs 2011-08-13 11 weekly downloads
badDFT2.lnx64.tar.gz 2011-08-29 13.1 MB 11 weekly downloads
README.txt 2011-08-29 5.2 kB 11 weekly downloads
badDFT2.mac64.tar.gz 2011-08-29 10.8 MB 11 weekly downloads
badDFT2.lnx32.tar.gz 2011-08-29 13.7 MB 11 weekly downloads
Doxyfile 2011-08-13 65.4 kB 11 weekly downloads
----------------------------- Introduction --------------------------------- Libraries for working with any configuration of 1D, 2D and/or 3D dynamic fields. This code is the implementation of the mathematical theory known as Dynamic Field Theory (Erlhagen and Schöner, 2002). The whole library is based on the Intel® Integrated Performance Primitives libraries for Intel® Architectures. The main reason for using IPP was to improve the speed of all the convolutions required in this approach. -*- ----------------------------- Requirements --------------------------------- - libconfig++ (Necessary): http://www.hyperrealm.com/libconfig/ All the parameters for fields and kernels, as well as the connections between fields in a specific network are passed using configuration files based on 'libconfig++'. - Qt-4.7+ (Optional): http://qt.nokia.com/downloads/downloads#qt-lib Qt is necessary only if you want to use the graphical interface for working with dynamic fields. - OpenGL (Optional): But necessary if working with the GUI. -*- -------------------------------- Contents ---------------------------------- - README.txt This file. - Doxyfile Source file to create the documentation for this libraries. - include: - lnx32: Linux 32bit version of headers for all libraries. Tested with Ubuntu 11.04, kernel 2.6.38-10 - lnx64: Linux 64bit version of headers for all libraries. Tested with Ubuntu 11.04, kernel 2.6.38-10 - mac64: MacOS 64bit version of headers for all libraries. - tester: - CMakeLists.txt: Configuration file for CMake - mainTest.cpp: Compilation of tests for DFT - confFiles: Folder containing examples of configuration files for working with the badDFT2 library. - libs: - lnx32: Linux 32bit version of all libraries. Tested with Ubuntu 11.04, kernel 2.6.38-10 - lnx64: Linux 64bit version of all libraries. Tested with Ubuntu 11.04, kernel 2.6.38-10 - mac64: MacOS 64bit version of all libraries. ----------------------------------------------------- badGUI Binary for the graphical user interface. libbadDFT2.xx Dynamic Field C++ library (Release version) libbadDFT2_d.xx Dynamic Field C++ library (Debug version) libbadTools.xx Math tools used in DFT (Release version) libbadTools_d.xx Math tools used in DFT (Debug version) libbadIPP.xx IPP functions (Non-threaded version) libbadIPP_t.xx IPP functions (Threaded version) libimf.xx libsvml.xx libintlc.xx libiomp5.xx (Intel core libraries) -*- -------------------------------- How to use -------------------------------- - tester: Assuming you have CMake: > mkdir build Be sure that LINK_DIRECTORIES( ${BAD_LIBS}/libs ) inside CMakeLists.txt points to the right location of badDFT2, badTools and badIPP(_t) > cd build > cmake .. > make > ./badTest [verbose] > [select one of the options presented...] If using 'verbose' several text files will be created depending on the selection of the configuration file. - badGUI: Be sure to have all Qt and OpenGL libraries installed before running this binary. It is also important to include the path to the previous libraries in $LD_LIBRARY_PATH (Linux) or in $DYLD_LIBRARY_PATH (MacOS). ==>> This GUI has still a lot of work to be done, and a lot of bugs to be fixed. Any help would be very much appreciated. Sources to this GUI can be downloaded from this repository: svn co https://badgui2.svn.sourceforge.net/svnroot/badgui2 badgui2 You could start testing the GUI using the same configuration files from the ../tester/confFiles folder. Once you chose a configuration file you'll have the network representing that file in the center of the GUI. - Double click into any object to access a dialog with it's parameters and modified them if necessary. - Add an Input object and connect it to a field. - A double click on the Input will let you see a dialog for modifying the parameters of a stimulus depending on the dimensionality of the fields to which the inputs are connected. - Pushing the Play button in the main window will start the simulation which contains the activations of the fields created in the network. - Modifying the input (gain, position or width) should have a real-time effect on the activations of the fields. - You can pause and reset the activation of the fields with the buttons in the main window. -*- ---------------------------------- TODO ---------------------------------- ==>> So far it is possible to create networks of 1D, 2D and 3D fields, 1D- connected to 2D-fields and vice versa but not 3D- to lower dimensional fields. ==>> Modification of parameters in running time. ==>> Selection of external stimuli (robots) ==>> Sequences Help with developing the GUI, comments and suggestions will be very welcome. Please send them to boris.duran@his.se or directly through the SourceForge page of the GUI: http://sourceforge.net/projects/badgui2/ Enjoy! Boris Duran boris.duran@his.se
Source: README.txt, updated 2011-08-29