-
loriaki committed revision 633 to the Atlantis SVN repository, changing 2 files.
2009-10-15 18:48:50 UTC by loriaki
-
mshariy committed revision 632 to the Atlantis SVN repository, changing 1 files.
2009-10-13 05:26:30 UTC by mshariy
-
mshariy committed revision 631 to the Atlantis SVN repository, changing 1 files.
2009-10-13 05:24:16 UTC by mshariy
-
Within faction report, the setting of behind and avoid should not be visibile to foreign factions.
It might be discussed to show it factions to which a faction has declared being an Ally.
2009-01-19 09:24:25 UTC by loriaki
-
If production fails then the message in the player's report does not indicate it, on the contrary it says something like " (): Produces 6 livestock [LIVE] in ." Confusing at best.
2008-12-07 17:37:33 UTC by nobody
-
if a unit is formed new and given an advance order, it will send the
engine into an infinite loop... I have no idea why as of now... if
anybody has a solution already, please let me know.
2008-11-26 10:52:26 UTC by loriaki
-
The actual production of ironwood does not match the description of the item (which says "ironwood [IRWD], weight 10. Units with lumberjack [LUMB] 3 may PRODUCE this item at a rate of 1 per man-month."). A lumberjack with skill 3 produces 3 pieces of ironwood per month. I do not know which is correct. Please ask Loriaki for further details.
2008-11-21 18:43:34 UTC by nobody
-
Discussion is going on, how it could be achieved to accumulate movementpoints tfor moves, which would take more than one turn.
2008-09-04 11:17:33 UTC by loriaki
-
It is no BUG, so I moved it to feature-requests.
2008-09-04 11:15:05 UTC by loriaki
-
It seems that the move order is just queued .. no movement is actually queued .. no accounting of already done movement ( for doing one move in several turns ).
Currently no achieved movement is written to the game.out.
2008-09-02 09:40:00 UTC by loriaki