Share

Atlantis

Code

Programming Languages: C++

License: GNU General Public License (GPL)

Repositories

browse code, statistics, last commit on 2009-10-15 svn co https://atlantis.svn.sourceforge.net/svnroot/atlantis atlantis

Show:

What's happening?

  • Atlantis

    loriaki committed revision 633 to the Atlantis SVN repository, changing 2 files.

    2009-10-15 18:48:50 UTC by loriaki

  • Atlantis

    mshariy committed revision 632 to the Atlantis SVN repository, changing 1 files.

    2009-10-13 05:26:30 UTC by mshariy

  • Atlantis

    mshariy committed revision 631 to the Atlantis SVN repository, changing 1 files.

    2009-10-13 05:24:16 UTC by mshariy

  • Display of avoid, behind

    Within faction report, the setting of behind and avoid should not be visibile to foreign factions. It might be discussed to show it factions to which a faction has declared being an Ally.

    2009-01-19 09:24:25 UTC by loriaki

  • Misleading Production messages

    If production fails then the message in the player's report does not indicate it, on the contrary it says something like " (): Produces 6 livestock [LIVE] in ." Confusing at best.

    2008-12-07 17:37:33 UTC by nobody

  • New UNIT and advance order

    if a unit is formed new and given an advance order, it will send the engine into an infinite loop... I have no idea why as of now... if anybody has a solution already, please let me know.

    2008-11-26 10:52:26 UTC by loriaki

  • Ironwood production

    The actual production of ironwood does not match the description of the item (which says "ironwood [IRWD], weight 10. Units with lumberjack [LUMB] 3 may PRODUCE this item at a rate of 1 per man-month."). A lumberjack with skill 3 produces 3 pieces of ironwood per month. I do not know which is correct. Please ask Loriaki for further details.

    2008-11-21 18:43:34 UTC by nobody

  • Comment: Moving fails completly if not enough movementpoints.

    Discussion is going on, how it could be achieved to accumulate movementpoints tfor moves, which would take more than one turn.

    2008-09-04 11:17:33 UTC by loriaki

  • Comment: Moving fails completly if not enough movementpoints.

    It is no BUG, so I moved it to feature-requests.

    2008-09-04 11:15:05 UTC by loriaki

  • Comment: Moving fails completly if not enough movementpoints.

    It seems that the move order is just queued .. no movement is actually queued .. no accounting of already done movement ( for doing one move in several turns ). Currently no achieved movement is written to the game.out.

    2008-09-02 09:40:00 UTC by loriaki