From: Cpt. B. <cpt...@pr...> - 2004-04-11 01:36:30
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Hi RK, >> Should the data file for crafts contain size/shape of the hold as well? >> Currently I just have amounts for smallunits (operatives), largeunits >> (xcaps), and equipment (toys). What about for alien crafts? >Do you have any idea for this kind of thing? I created a uniform container >based >system for storing things (with position aware interface and positionless >interface too). Do you have an XML entity idea of what would be needed? I started to do this, but I couldn't come up with anything for non-rectangular shapes (specifically, the belt area on a combat unit). The idea suggested (I don't remember if it was you or centurion) about defining a rectangle, and then flagging specific coordinates as unavailable would work. >BTW Cpt. if you want to define the data needed for the diferent Object >interfaces, then go for it cause they will then coded in C++ or offloaded >to a >loader. In that case we already have the loading code, and even if it not >we >will have a guideline for entity object design. (XML can be very Object >Oriented if well crafted). I've got most of the data outlined...I'll start posting the layouts as I finish the documentation. Some of the layouts (items, specifically) are quite complicated, and probably unreadable without the docs. -The Captain > > -----Original Message----- > From: xen...@li... > [mailto:xen...@li...] On Behalf Of > Tamas Terpai > Sent: April 8, 2004 12:26 PM > To: xen...@li... > Subject: [Xenocide-programming] non-rectangle aircraft holds > > Attached is a version of IAircraft with the soldier hold that's not > necessarily a rectangle (no way of initializing one yet, though), like > the > Ultimate Craft in one of the equipping concept pics; additionally, > 'personnel' and 'hullOccupancy' now cross-reference each other, which > makes things faster (at least with non-rectangle hulls) but needs more > memory. So I'd like to know whether it's ok or the memory will be the > bottleneck with idle CPU time present. > To the flight path update question: if the TimeDate has appropriate > resolution, then it can be updated during each frame (.1 milliseconds > resolution at 100 fps = 1% discrepancy between rounded simulation time > and > real time, I doubt anybody would notice). > > centurion > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Xenocide-programming mailing list > Xen...@li... > https://lists.sourceforge.net/lists/listinfo/xenocide-programming > ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Xenocide-programming mailing list Xen...@li... https://lists.sourceforge.net/lists/listinfo/xenocide-programming |