From: Don B. <bru...@np...> - 2014-08-17 20:34:53
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onward and outward... thanks everyone for a stellar Web3D Conference and SIGGRAPH !! On 7/25/2014 1:22 AM, Limper, Max wrote: > Dear Leonard, > > thanks a lot for your mail to this list, and thanks for giving the X3DOM community this very important opportunity to assist the X3D working group in building a future X3D standard. i think everyone is grateful that these efforts are meshing together and building out so much compatible/complementary progress. Thanks for the many efforts by you and your team mates, Max! > Your question has reminded me of a similar question that occurred during an X3D weekly telco a few weeks ago: We promised to create and share a list of nodes that exist in X3DOM, but are not part of X3D yet, and could be considered for standardization. We did not deliver this list yet, so this might be a good opportunity to list all of the interesting aspects, additional nodes as well as other differences to the current X3D standard. yes agreed. also important field values/algorithms such as NavigationInfo type HELICOPTER, TURNTABLE, etc. > Would a wiki of Web3D consortium / Dec3D community group be a good place to collect all the interesting points? Yes... with comments. Of additional interest is when the changes are already implemented in both InstantReality as well as X3DOM, since that facilitates testing and is a candidate to meet the requirements for two independent implementations, one being open source. ("Independent" might need some scrutiny tho.) You are welcome to start this on a Fraunhofer page or on the Web3D wiki. Please choose based on whatever is the easiest way for you folks to maintain/update. X3D 3.4 and 4.0 capabilities under consideration are kept up to date on the Web3D wiki: http://www.web3d.org/wiki/index.php/X3D_version_3.4_Development http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development These will continue to get updated based on the uniformly positive outcomes from our recent workshop just prior to the conference: Web3D 2014 Workshops on X3D Evolution/Revolution http://web3d2014.web3d.org/workshops http://www.web3d.org/wiki/index.php/Web3D_2014_Workshops_on_X3D_Evolution/Revolution Anyone who has assets (slides images photos etc.) from the workshop is welcome to send them to Leonard and I. Again thanks for a super week for the 2 back-2-back conferences! I've been typing steadily for 2 days and only have 83 more things to do!! 8) v/r Don > Best Regards, > > Max > > *Von:*Leonard Daly [mailto:we...@re...] > *Gesendet:* Mittwoch, 23. Juli 2014 01:32 > *An:* X3DOM Developers > *Betreff:* [x3dom-developers] X3D & X3DOM > > I am relatively new to this list. My name is Leonard Daly and along with Don Brutzman am chair of the X3D Working Group of the Web3D Consortium. The WG has adopted X3DOM as the prototype for X3D V4. We are investigating the areas where X3DOM differs from the X3D standard to understand the differences and what needs to be done about them. > > We are looking for large architectural differences due to design decisions or environmental constraints. For example, event handling, frame rendering, etc. We are not trying to find fault with X3DOM, but understand why certain decisions were made and how that fits into the next generation of the International Standard. > > At this time our list is not complete, but we do have a few items on it. I would like to know where is the best place for discussion and resolution of these issues so that we can have a browser that meets the International Specification and the Specification is the right one for the community. > > Thank you. > > -- > *Leonard Daly* > X3D Co-Chair > Cloud Consultant > President, Daly Realism - /Creating the Future/ all the best, Don -- Don Brutzman Naval Postgraduate School, Code USW/Br bru...@np... Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149 X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman |