From: Robert O. <rob...@bi...> - 2001-07-04 21:39:24
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Not sure if direct posting to the newsgroup is being forwarded by the mail server... Here is a post I sent last night... ----- Original Message ----- From: "Milamber" <rob...@bi...> Newsgroups: worldforge.world Sent: Wednesday, July 04, 2001 10:42 PM Subject: Summerset Editing > Hi all, > > I have been investigateing economics in Dural and so have been looking at > the /website/worlds pages to do some reasearch. > > There are some inconsistances that need to be looked into, however I was > wondering how far I should go in editing to correct any economic problems > and other inconsitancies I have found. > > A lot of work has gone into all these pages, both in artwork and thought, > and I dont want to change any story lines/quests/depenancies/ledgends etc > that others have worked hard to create!!! > > For example here is Summerset > http://www.worldforge.org/website/worlds/dural/gazetteer/cambria/summerset.h > tml > > Economy > Summerset is an important trading center, because most of the trade can > easily be done on the water way. So the city has alway a big supply of very > different and foreign goods. The inhabitants of other smaller settlements in > Cambria often travel to Summerset in order to get goods which are not > offered elsewhere. "Whatever you want, you can get it in Summerset" > > The importation of metal from Tasqwasd is also done on ships. Metals are > rare in the Rift Valley. So Summerset is dependend on trading for production > of weapons, armor, jewellery and more. Wood production is flourishing since > Summerset is surrounded by large resources of wood. > > Population > (Total via WebSite = 102, I think I have missed one as I have counted 101) > Artist * 6 > Baker * 3 > Bard * 9 > Bar Maid > Bar Tender > Blacksmith * 2 > Children * 8 > Druid * 12 > Farmer * 5 > Fighter * 24 > Jeweller * 2 > Joiner/Wood Worker * 3 > Mage * 14 > Miller > Potter * 4 > Stock Farmer * 2 > Tailor * 4 > > This produces some problems, some can be accounted for with some skewing... > 1. Not enough food producers (only 7% of population) > 2. Not enough farms to support a mill (5:1 seems quite small) > 3. 24% of population are Fighters, This is extremely high, what are they > fighting? > 4. Only 8% of the population are children, if the average life sees for 4 > generations, we need 25% children, 3 = 33% otherwise there is negative > popluation growth. > 5. Way too many Mages (14) and Druids (12) unless there is some kind of > magic schools here.... > 6. A Fortified Wall the entire way around the town (Which I think is way > cool, but unrealistic), with the population of only 102 (Long time to build > it, lots of resources too). > 7. (My favorite) 3 Inns, 1 Bartender, 1 Barmaid and enough bards to sink 2 > battle ships! > 8. No Lumber Jacks with a booming Lumber industry! (Milamber enters in a > Flanel Checked Jacket, "I'm a lumber jack and I'm OK.....") > 9. No School (YAY!!) > > SOOOoo, the questions are; > 1. Should we be realistic with the population, or have story lines? > 2. How many NPC's should we have as a maximum? Will we be able to handle a > population of 1000+ 10,000 NPC's in a town? Can I add NPC's to balance > things up? > 3. Should I edit Summerset or ask the Original author too, Keep my > additions/allterations separate or have them combined > > I dont mind if summerset stay's exactly how it is now, {apart from the bad > service in the Inns, great entertainment tho ;) }, but we need to keep this > in mind if we want a dynamic world. If that is what we want, Summerset and > other parts of the world would change rapidly as they are currently quite > unbalanced. > > We need a hard think before we press the "Dynamic" button. > > Also I am not picking on Summerset, this is actually the first town I have > looked into with any depth. I hope that all of the towns have this level of > detail and effort put into them.... > > Milamber. > > _______________________________________________ World mailing list Wo...@ma... http://mail.worldforge.org/lists/listinfo/world |