From: <Iva...@va...> - 2001-03-13 15:02:02
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>The server used for Acorn does not have a persistance system yet. At the >end of a session everything is lost. persistance is not in the short >term goals for Acorn or cyphesis, though it is of course a very important >part of STAGE. STAGE has a database system which I think Tess is heavily >involved in. Currently it uses ODBC to connect to a MySQL database. Good! - so I wasn't too far off the mark and there is already something I can start getting involved in. How strongly are we "connected" to MySQL. If this is the database of choice, then I'm going to start reading up on it. How easy is it to install/setup? (I can usually get Postgress up and running within minutes with every Redhat install.) >client side caching of the world is important as you say. I have been working >on this area, and as an initial test I have given every object in the >world a sequence number, which starts at zero. This number is incremented >every time the object is moved or modified. When the player character >sees an object, it checks the sequence number, and it it has not changed >since last time it was seen, there is no reason to request an update. Thanks for the info - I'm reading up on it now on the website. Any links on how to get the source code? (I'm ashamed to say - I'm one of the people that has never gotten around to using CVS. I've been using IBM's proprietary CMVC mostly. Maybe they'll release it as Opensource one day... :-) >Al Regards, Ivan _______________________________________________ General mailing list Ge...@ma... https://mail.worldforge.org/lists/listinfo/general |