Re: [Widelands-public] [Widelands-cvs] SF.net SVN: widelands: [1912] trunk
Status: Beta
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From: Holger R. <Hol...@gm...> - 2007-01-28 10:41:52
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Hi, > More, I just can't see the point. Aren't the *.wmf and*.wgf-files real > zip files with just another ending? > For me it works, if I zip a map-directory or savegame-directory and > rename it to *.wmf or *.wgf - Widelands loads the files without error, > so did I missunderstand you? > I think it's just right, to keep things as they are, because at the > moment I see no reason for integration of more format-loaders. Trust me, if you would look at the code, you would think in other ways ;) I agree that having a lot of build depencies is a nuisance, but copying the important stuff into your codebase as i have done for the zip filesystem is not really an elegant way of solving this problem. I do agree though that there is no real benefit in support a lot of different archive options. And i do not really care if a widelands map is 2mb or 2.5mb -> this is just not worth the additional code hacking. Greetings, Holger |