Re: AI (was: Re: [Widelands-public] French article on jeuxlibres.net)
Status: Beta
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From: Philipp E. <drm...@gm...> - 2004-08-31 08:44:55
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Hi, At 10:33 Uhr +0200 31.08.2004, Si...@gm... wrote: >Hi, > >[cheating] >no, this is a no go. the only one cheating is the player, not the >computer. I can't stand when the computer wins because of an improper >advantage. The only game where i like the computer 'cheating' is war3 >where you choose your AI to be easy,normal or difficult and it changes >the amount of money he gets per turn (on easy he gets 5, on hard 20 gold >instead of the normal 10). That's absolutely fine with me to go this way... I'm anxious to see if we still stick to it if we can't build an AI that's challenging enough. > >[AI] >I don't really care how the AI is implemented. I thought about one AI >where the player can toggle different switches to different value >resulting in more aggresive expansion/gameplay/lumbering ........ >But making different AIs is more flexible and it is easier to fine tune >the AI - No matter how it is implemented, at least in the Editor the >user must be able to choose which computer player in a scenario will use >which AI. Maybe having both it the best thing to do? >(About the Term AI; i don't really like it too, but it is so common for >games today that i suggest sticking to it) Yeah, I guess it is plenty of years to late to change that... :) philipp |