[Widelands-public] [ widelands-Bugs-2905742 ] Segfault in DefaultAI after conquering
Status: Beta
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From: SourceForge.net <no...@so...> - 2009-11-29 21:01:27
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Bugs item #2905742, was opened at 2009-11-29 22:01 Message generated for change (Tracker Item Submitted) made by timowi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=427221&aid=2905742&group_id=40163 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: computer player Group: SVN Status: Open Resolution: None Priority: 9 Private: No Submitted By: Timo Wingender (timowi) Assigned to: Nobody/Anonymous (nobody) Summary: Segfault in DefaultAI after conquering Initial Comment: This segfault happens sometimes direct after conquering buildings of a computer player. Seems to happen only if two or more buildings are conquered shortly after another. DefaultAI seems to hold a list of flags to connect to the economy. Possible a stale pointer to a flag? I think DefaultAI adds a flag to a list to connect to the economy. If the area with the flag is conquered before the roads is constructed this may be the result. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=427221&aid=2905742&group_id=40163 |