Re: [Widelands-public] ore hoarding, chief miners and traffic jams
Status: Beta
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From: Peter S. <sea...@gm...> - 2008-09-30 05:29:15
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Hi Gabriel, unfortunally most of the "bugs" you mentioned are still present. So well I am bit in a hurry, but at least I wanted to give a note on the following (as far as I know it's the only one of the mentioned points that got some changes in SVN): Gabriel Withington schrieb: > Skilled workers aren't distributed properly: This issue is discussed > on the wiki under the title "worker distribution". At current state at least the "worker sending" was improved. In Build12, the behaviour of the worker-request was: * request a worker * if no free worker of the requested kind is available, check whether an worker with a higher level is available and use it, if found. The problem is easily explained: if a building needs a level0 and a level1 worker (often the case) and there is only a level1 worker + the ressources to create a level0 worker are available, the building first requested the level0 worker and as none was available, the level1 worker took it's place. Than the building requested the level1 worker, but no free worker of that level was available and creation of a new worker wouldn't solve the problem either, as it would be of level0. Okay so far. This problem was fixed with a very simply check, whether a level0 worker can be created, before a higher leveled worker gets sent out. But still there's the problem of "manual distribution". So my idea would be, to add a "send out" button to the workers list similiar to the one at the list of soldiers in military buildings. But that's just an idea, perhaps you've got a better one :-) Cheers Peter |