From: Cyp <cy...@wz...> - 2013-05-27 06:16:06
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Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd https://github.com/Warzone2100/warzone2100/commit/4aeeaa27f677a8d8a3da4f0c6a481d5b0a6c26dd Author: Cyp <cy...@wz...> Date: 2013-05-26 (Sun, 26 May 2013) Changed paths: M src/structure.cpp Log Message: ----------- Stop and disconnect derricks when starting to demolish. Fixes ticket:3176. Commit: 5810fee2b2fe57be3e848b95e70c4f8a74e4554f https://github.com/Warzone2100/warzone2100/commit/5810fee2b2fe57be3e848b95e70c4f8a74e4554f Author: Cyp <cy...@wz...> Date: 2013-05-26 (Sun, 26 May 2013) Changed paths: M src/display3d.cpp M src/effects.cpp M src/power.cpp M src/structure.cpp M src/structuredef.h Log Message: ----------- Fix completely broken effectStructureUpdates() and remove redundant variable RES_EXTRACTOR::active. The best part of effectStructureUpdates() was using the same variable i as an inner and outer loop variable, even though the inner loop didn't actually do anything (except changing i). Compare: https://github.com/Warzone2100/warzone2100/compare/d877928e9a54...5810fee2b2fe |