From: automerge <cr...@wz...> - 2012-03-27 07:00:31
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Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8 https://github.com/Warzone2100/warzone2100/commit/83f7adecc9ec6d769f10ee4df2e7f8c75a84ecb8 Author: Cyp <cy...@wz...> Date: 2012-03-26 (Mon, 26 Mar 2012) Changed paths: M src/loop.cpp Log Message: ----------- Avoid mixing up droid orders during lag. Droid were sorted (in order to better compress net data) and queued, each game tick. During lag, multiple build orders could be queued, and executed in an unintended order due to being sorted. Queueing droid orders immediately after processing user input should fix this, while maintaining net data size efficiency. Commit: bf53f1befa6888c80c963e803c57123c9a02d6e8 https://github.com/Warzone2100/warzone2100/commit/bf53f1befa6888c80c963e803c57123c9a02d6e8 Author: automerge <cr...@wz...> Date: 2012-03-27 (Tue, 27 Mar 2012) Changed paths: M src/loop.cpp Log Message: ----------- Merge branch 'bugfixes' Compare: https://github.com/Warzone2100/warzone2100/compare/613b75c...bf53f1b |