From: <no...@gi...> - 2011-11-17 15:46:00
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Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: cff886cc3630ffd8374d6cfea5fd77b0ffb60acb https://github.com/Warzone2100/warzone2100/commit/cff886cc3630ffd8374d6cfea5fd77b0ffb60acb Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/structure.cpp Log Message: ----------- walls: Fix walls alignment with 2x2 fortresses and allied walls. Don't search through all structures on the map when looking for nearby structures. Commit: 0898e56847e583500d418feade5688b6d27eadd1 https://github.com/Warzone2100/warzone2100/commit/0898e56847e583500d418feade5688b6d27eadd1 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/structure.cpp Log Message: ----------- walls: Do not destroy and recreate walls when changing to corner type. This would cause trucks to stop building the wall that was changed. Commit: 7e449bf18b53dab54797b1851df2bc68701abb92 https://github.com/Warzone2100/warzone2100/commit/7e449bf18b53dab54797b1851df2bc68701abb92 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/display3d.cpp Log Message: ----------- Simplify blueprint logic, first plan all blueprints, then render them. Commit: 42f57b6116429c0a94c570fc6996429b5b666229 https://github.com/Warzone2100/warzone2100/commit/42f57b6116429c0a94c570fc6996429b5b666229 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/display.cpp M src/display3d.cpp M src/display3d.h M src/structure.cpp M src/structure.h M src/structuredef.h Log Message: ----------- walls: Make blueprint walls match each other, and match real walls. Fixes ticket:2581. Commit: 312b4a21c949a8296cf0eb798563f0fc071b4d7b https://github.com/Warzone2100/warzone2100/commit/312b4a21c949a8296cf0eb798563f0fc071b4d7b Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/structure.cpp Log Message: ----------- walls: Adjust wall orientation next to new hardpoints. Wall orientation should no longer depend on whether the wall or the hardpoint was built first. Commit: 233ee5e711469ab491c3eaac0a2a681b94207fcd https://github.com/Warzone2100/warzone2100/commit/233ee5e711469ab491c3eaac0a2a681b94207fcd Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/display3d.cpp M src/structure.cpp M src/structuredef.h Log Message: ----------- walls: Make walls rotate to visually block narrow passages. Single walls should look less weird, when blocking narrow passages, now. Commit: 116afd08c5b7e520ce9aaaf1a850245b76ffd797 https://github.com/Warzone2100/warzone2100/commit/116afd08c5b7e520ce9aaaf1a850245b76ffd797 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/action.cpp Log Message: ----------- walls: If building a corner wall with two trucks, don't cancel the second truck's order when it arrives. Commit: a7b2a5b45fa2634f225d9ae9c823fc62ef946f59 https://github.com/Warzone2100/warzone2100/commit/a7b2a5b45fa2634f225d9ae9c823fc62ef946f59 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/action.cpp M src/structure.cpp Log Message: ----------- walls: Allow building gates on top of walls. Commit: 54080cc5561a65c5cda0939b8a766c44475211f2 https://github.com/Warzone2100/warzone2100/commit/54080cc5561a65c5cda0939b8a766c44475211f2 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M data/base/multiplay/maps/4c-pyramidal/droid.ini Log Message: ----------- Fix 3 extra trucks belonging to host on 4c-pyramidal. The 3 extra trucks belonged to player 4, 5 and 6, and triggered an assertion. Fixes ticket:2945. Commit: a4ac61551c7d7ff8f92a599ef9f1df8028137ea2 https://github.com/Warzone2100/warzone2100/commit/a4ac61551c7d7ff8f92a599ef9f1df8028137ea2 Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/order.cpp Log Message: ----------- Do not cancel order queue, if trying to build an unresearched module. Fixes ticket:2797. Commit: a6c307920bd721230b54c3cc92d0999d2eb99a1d https://github.com/Warzone2100/warzone2100/commit/a6c307920bd721230b54c3cc92d0999d2eb99a1d Author: Cyp <cy...@wz...> Date: 2011-11-17 (Thu, 17 Nov 2011) Changed paths: M src/order.cpp Log Message: ----------- Display order arrow, when queueing modules to be built. Also, simplified if (!bOrderEffectDisplayed && (psOrder->order != DORDER_BUILD || psOrder->order != DORDER_LINEBUILD || psOrder->order != DORDER_BUILDMODULE || psOrder->order != DORDER_HELPBUILD)) to if (!bOrderEffectDisplayed) since psOrder could never be all of DORDER_BUILD, DORDER_LINEBUILD, DORDER_BUILDMODULE and DORDER_HELPBUILD simultaneously. The original condition was if (!bOrderEffectDisplayed AND (psOrder->order != DORDER_BUILD OR psOrder->order != DORDER_LINEBUILD OR psOrder->order != DORDER_BUILDMODULE OR psOrder->order != DORDER_HELPBUILD)) which uses AND and OR, instead of && and ||, but didn't make much sense, either. Fixes ticket:2602. Fixes ticket:2732. Compare: https://github.com/Warzone2100/warzone2100/compare/3bc7cdc...a6c3079 |