From: <no...@gi...> - 2011-01-22 22:09:57
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Branch: refs/heads/qt Home: https://github.com/Warzone2100/warzone2100 Commit: 0274fa622dd12d6ac840b84b1cbd8ee7b4f7348a https://github.com/Warzone2100/warzone2100/commit/0274fa622dd12d6ac840b84b1cbd8ee7b4f7348a Author: cybersphinx <ch...@gm...> Date: 2011-01-14 (Fri, 14 Jan 2011) Changed paths: M po/cs.po M po/da.po M po/de.po M po/en_GB.po M po/es.po M po/et_EE.po M po/fi.po M po/fr.po M po/fy.po M po/ga.po M po/hr.po M po/it.po M po/ko.po M po/la.po M po/lt.po M po/nb.po M po/nl.po M po/pl.po M po/pt.po M po/pt_BR.po M po/ro.po M po/ru.po M po/sk.po M po/sl.po M po/tr.po M po/uk_UA.po M po/zh_CN.po M po/zh_TW.po Log Message: ----------- Update translations. Commit: 971e5de3518ef04c99693fc44d126184588dacd4 https://github.com/Warzone2100/warzone2100/commit/971e5de3518ef04c99693fc44d126184588dacd4 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M lib/netplay/netplay.cpp M src/game.cpp M src/multiint.cpp M src/multiint.h M src/multiopt.cpp Log Message: ----------- Add open/close buttons to pregame dialog. Basic support in netcode added. Closes ticket:2435 Commit: 28c594d611e3515b2c08fa5a25e88056eb9e3233 https://github.com/Warzone2100/warzone2100/commit/28c594d611e3515b2c08fa5a25e88056eb9e3233 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M data/base/multiplay/skirmish/dydo.slo Log Message: ----------- Make Dydo AI work with new MAX_PLAYERS limit. Commit: 268574f8c03f967e22af75372c185d44c1171b4f https://github.com/Warzone2100/warzone2100/commit/268574f8c03f967e22af75372c185d44c1171b4f Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M lib/netplay/netplay.cpp M src/multiopt.cpp Log Message: ----------- Make sure host gets to join his own game. Commit: 6617500593a43f51f31a254068cbfe2f1461293c https://github.com/Warzone2100/warzone2100/commit/6617500593a43f51f31a254068cbfe2f1461293c Author: littlepig <jo...@sa...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M src/group.cpp M src/group.h M src/scriptai.cpp Log Message: ----------- orderGroupObj and orderGroupLoc in group.h replaced by an overload of orderGroup. Commit: c046bb88e5b2562d8159e9555e397b24ab9b7f16 https://github.com/Warzone2100/warzone2100/commit/c046bb88e5b2562d8159e9555e397b24ab9b7f16 Author: safety0ff <saf...@us...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M lib/framework/frame.h M lib/framework/resource_lexer.l M lib/framework/strres_lexer.l M lib/framework/wzglobal.h M lib/gamelib/audp_lexer.l M lib/script/chat_lexer.l M lib/script/script_lexer.l M src/level_lexer.l M src/message_lexer.l M src/scriptvals_lexer.l Log Message: ----------- Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd. Define YY_NO_UNISTD_H when no unistd.h is detected. Remove attempt to fix isatty error on Windows introduced in 2f780609. Commit: 451f9f81a88fcd7ff599b770b72d04a821e85886 https://github.com/Warzone2100/warzone2100/commit/451f9f81a88fcd7ff599b770b72d04a821e85886 Author: cybersphinx <ch...@gm...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M po/cs.po M po/da.po M po/de.po M po/en_GB.po M po/es.po M po/et_EE.po M po/fi.po M po/fr.po M po/fy.po M po/ga.po M po/hr.po M po/it.po M po/ko.po M po/la.po M po/lt.po M po/nb.po M po/nl.po M po/pl.po M po/pt.po M po/pt_BR.po M po/ro.po M po/ru.po M po/sk.po M po/sl.po M po/tr.po M po/uk_UA.po M po/zh_CN.po M po/zh_TW.po Log Message: ----------- Update translations. Commit: b8cb7aeef3a612d9a3a5c450f0657c1a7ece7c46 https://github.com/Warzone2100/warzone2100/commit/b8cb7aeef3a612d9a3a5c450f0657c1a7ece7c46 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M src/combat.cpp M src/droid.h M src/structure.h M src/visibility.cpp M src/visibility.h Log Message: ----------- Remove some dead code in preparation for merging the ECM jammer patches. Commit: d4f5c492aa15b3f9857e7707c20d590f47150d52 https://github.com/Warzone2100/warzone2100/commit/d4f5c492aa15b3f9857e7707c20d590f47150d52 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M data/mp/messages/strings/names.txt M data/mp/stats/ecm.txt M data/mp/stats/structures.txt Log Message: ----------- Add data stats for the ECM jammer tower. Remove ECM from all other objects. Commit: 9ecf3d25832a50b6ab8d14f1b0a1ef4dc0bcf305 https://github.com/Warzone2100/warzone2100/commit/9ecf3d25832a50b6ab8d14f1b0a1ef4dc0bcf305 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-15 (Sat, 15 Jan 2011) Changed paths: M src/ai.cpp M src/combat.cpp Log Message: ----------- We require clear sensor view of a target, not just any faint indication. This allows us to show where an enemy is without giving the possibility of shooting at it, a prerequisite for ECM jammers. Commit: a61884fa1b661988ee528b5f5f9afbac4359d014 https://github.com/Warzone2100/warzone2100/commit/a61884fa1b661988ee528b5f5f9afbac4359d014 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-16 (Sun, 16 Jan 2011) Changed paths: M data/base/stats/ecm.txt M data/mp/messages/strings/names.txt Log Message: ----------- There is no ECM in campaign. Add full text description of ECM tech. Commit: e1814611782be47d860748eb55ec642af8d651bd https://github.com/Warzone2100/warzone2100/commit/e1814611782be47d860748eb55ec642af8d651bd Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/projectile.cpp Log Message: ----------- Fix cheat that allows you to gain experience through shooting at your own buildings or units. Commit: f4ef3e66582e7c7f5b85277ebdee1fbe2df439e7 https://github.com/Warzone2100/warzone2100/commit/f4ef3e66582e7c7f5b85277ebdee1fbe2df439e7 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/basedef.h M src/component.cpp M src/design.cpp M src/display.cpp M src/display3d.cpp M src/droid.h M src/oprint.cpp M src/stats.cpp M src/stats.h M src/structure.cpp M src/structure.h M src/visibility.cpp M src/visibility.h Log Message: ----------- Various random fixes from ECM jammer work committed separately to reduce review and maintenance burden of main patch. Commit: bc6dbb2df9817643b418747373a5a25f81f3cf8a https://github.com/Warzone2100/warzone2100/commit/bc6dbb2df9817643b418747373a5a25f81f3cf8a Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/scriptobj.cpp Log Message: ----------- Add better asserts to track invalid object in scripting system crash bug Commit: 905323688e8e12ef83e673a300bc887c623bf206 https://github.com/Warzone2100/warzone2100/commit/905323688e8e12ef83e673a300bc887c623bf206 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M data/base/multiplay/skirmish/nexus.vlo M data/base/multiplay/skirmish/semperfi.vlo M data/mp/messages/strings/names.txt M data/mp/stats/assignweapons.txt M data/mp/stats/templates.txt Log Message: ----------- Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body. Commit: 953bc4752ff12f83a41dcae8ccc3da15a835f6a4 https://github.com/Warzone2100/warzone2100/commit/953bc4752ff12f83a41dcae8ccc3da15a835f6a4 Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M po/tr.po Log Message: ----------- Turkish translation update by Ayhan Görgülü. Closes #2443. Commit: 8a2511b76b70ede5894c2761b1e9f0115900a787 https://github.com/Warzone2100/warzone2100/commit/8a2511b76b70ede5894c2761b1e9f0115900a787 Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M po/cs.po M po/da.po M po/de.po M po/en_GB.po M po/es.po M po/et_EE.po M po/fi.po M po/fr.po M po/fy.po M po/ga.po M po/hr.po M po/it.po M po/ko.po M po/la.po M po/lt.po M po/nb.po M po/nl.po M po/pl.po M po/pt.po M po/pt_BR.po M po/ro.po M po/ru.po M po/sk.po M po/sl.po M po/uk_UA.po M po/zh_CN.po M po/zh_TW.po Log Message: ----------- Update translations. Commit: 8b49291b5dd6e137da2293987c1c661240a79bac https://github.com/Warzone2100/warzone2100/commit/8b49291b5dd6e137da2293987c1c661240a79bac Author: Cyp <cy...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M lib/netplay/netplay.cpp M lib/netplay/nettypes.cpp M lib/netplay/nettypes.h Log Message: ----------- Simplify NETbin interface. Redundantly, the data length was redundantly sent twice, which was redundant. Commit: f99d9b20ccd7822ac0c93bdc05c7235fd8435c1f https://github.com/Warzone2100/warzone2100/commit/f99d9b20ccd7822ac0c93bdc05c7235fd8435c1f Author: Cyp <cy...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M lib/framework/configfile.cpp Log Message: ----------- Make config file loading/saving less weird. Changelog: Usernames such as "Meów" will no longer be truncated at the first unicode character to "Me" when restarting Warzone 2100. Commit: 4fb9e615484aba3bafe2e0bf232b29e6e834a20a https://github.com/Warzone2100/warzone2100/commit/4fb9e615484aba3bafe2e0bf232b29e6e834a20a Author: Cyp <cy...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M lib/ivis_opengl/imdload.cpp M src/function.cpp M src/functiondef.h M src/intelmap.cpp M src/intelmap.h M src/map.cpp M src/message.cpp M src/messagedef.h M src/research.cpp M src/stats.cpp Log Message: ----------- Remove unused TEXT_DISPLAY, improve format string consistency and remove weird casts. Commit: 64f1b6b89549947a88711ba4f988c9c67c6807b6 https://github.com/Warzone2100/warzone2100/commit/64f1b6b89549947a88711ba4f988c9c67c6807b6 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M lib/gamelib/anim.cpp M lib/script/event.cpp M lib/sequence/sequence.cpp M src/main.cpp Log Message: ----------- Fix memory leaks reported by cppcheck Commit: 2b3f4089174229f09f11e55fe0310e4f35660b58 https://github.com/Warzone2100/warzone2100/commit/2b3f4089174229f09f11e55fe0310e4f35660b58 Author: dak180 <da...@us...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/action.cpp M src/ai.cpp M src/combat.cpp M src/combat.h M src/droid.cpp M src/droid.h M src/map.cpp M src/map.h M src/projectile.cpp M src/projectile.h M src/projectiledef.h M src/structure.cpp M src/structure.h M src/visibility.cpp M src/visibility.h Log Message: ----------- Apply ground-fix-unified2-trunk by CorvusCorax. Refs #2151. Commit: a814b2f1386fe0674f9342766a8c9d1989475281 https://github.com/Warzone2100/warzone2100/commit/a814b2f1386fe0674f9342766a8c9d1989475281 Author: Cyp <cy...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/ai.cpp M src/combat.cpp M src/map.cpp M src/map.h M src/projectile.cpp M src/projectile.h M src/visibility.cpp M src/visibility.h Log Message: ----------- Partial cleanup of previous patch. Commit: dcaeb4a224a67fb2690433eb87970b5664029465 https://github.com/Warzone2100/warzone2100/commit/dcaeb4a224a67fb2690433eb87970b5664029465 Author: Cyp <cy...@wz...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M src/multiint.cpp Log Message: ----------- Don't show "Click to change AI" for non-hosts. Commit: 4d587bb3ef2cd042823b1a95ea19a1374c824c8d https://github.com/Warzone2100/warzone2100/commit/4d587bb3ef2cd042823b1a95ea19a1374c824c8d Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M po/ru.po Log Message: ----------- Russian translation update by Rimbok. Commit: a16861f1ae28c4c115f0a47fd8d3fc75231a6608 https://github.com/Warzone2100/warzone2100/commit/a16861f1ae28c4c115f0a47fd8d3fc75231a6608 Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M po/cs.po M po/da.po M po/de.po M po/en_GB.po M po/es.po M po/et_EE.po M po/fi.po M po/fr.po M po/fy.po M po/ga.po M po/hr.po M po/it.po M po/ko.po M po/la.po M po/lt.po M po/nb.po M po/nl.po M po/pl.po M po/pt.po M po/pt_BR.po M po/ro.po M po/ru.po M po/sk.po M po/sl.po M po/tr.po M po/uk_UA.po M po/zh_CN.po M po/zh_TW.po Log Message: ----------- Update translations. Commit: 038a3d51478932cc8bce111f060507df7b9f4b2d https://github.com/Warzone2100/warzone2100/commit/038a3d51478932cc8bce111f060507df7b9f4b2d Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: R lib/iniparser/AUTHORS M lib/iniparser/Makefile.am Log Message: ----------- Remove remnants of the old iniparser. Commit: f01a35e768a369bf404d539ae8714bc7530fccda https://github.com/Warzone2100/warzone2100/commit/f01a35e768a369bf404d539ae8714bc7530fccda Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M pkg/nsis/warzone2100.nsi Log Message: ----------- Remove Dydo-AI and Semperfi mods from the nsis installer. Commit: 826a0ef3745e59f7925ad6d57f5883ac34eaa1a4 https://github.com/Warzone2100/warzone2100/commit/826a0ef3745e59f7925ad6d57f5883ac34eaa1a4 Author: cybersphinx <ch...@gm...> Date: 2011-01-17 (Mon, 17 Jan 2011) Changed paths: M win32/__BUILD_SCRIPT Log Message: ----------- Exit the cross-build script if cross-compiler not installed. Commit: 4b2611464433408f0c67245836d363fe6cf93217 https://github.com/Warzone2100/warzone2100/commit/4b2611464433408f0c67245836d363fe6cf93217 Author: Cyp <cy...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/design.cpp M src/multiplay.cpp M src/multiplay.h M src/scriptfuncs.cpp Log Message: ----------- Fix AI-designed template being sent as belonging to host. This caused a desynch when using Semperfi AI. Commit: 82fbf17cff7f6f5eac69a580248b81eb172d424d https://github.com/Warzone2100/warzone2100/commit/82fbf17cff7f6f5eac69a580248b81eb172d424d Author: Cyp <cy...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M lib/netplay/netplay.cpp M src/multiint.cpp Log Message: ----------- Make team and colour of AIs visible to non-hosts. Also, remove tooltip saying non-hosts can change AI difficulty levels. Commit: e65751e43b4cc8c518e96499a5aedd5e1cd318a1 https://github.com/Warzone2100/warzone2100/commit/e65751e43b4cc8c518e96499a5aedd5e1cd318a1 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M configure.ac Log Message: ----------- Force -O0 to the end of the flag list to override autohell's default -O2 Commit: 2d6ea37c54258cd7f4c22aa5803315060fe64530 https://github.com/Warzone2100/warzone2100/commit/2d6ea37c54258cd7f4c22aa5803315060fe64530 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/design.cpp M src/display.cpp M src/game.cpp M src/projectile.cpp Log Message: ----------- Fix various issues prompted by running valgrind and cppcheck. Patch reviewed by Cyp. Commit: bd6b47a4c08588378d9ef574c79d78cbc34b763e https://github.com/Warzone2100/warzone2100/commit/bd6b47a4c08588378d9ef574c79d78cbc34b763e Author: littlepig <jo...@sa...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/order.cpp Log Message: ----------- Constructors repair buildings during patrols. Repair Droids repair droids during patrol. Fixes ticket:195. Commit: 53ae8b198c13ff305c802c90c785c04064991932 https://github.com/Warzone2100/warzone2100/commit/53ae8b198c13ff305c802c90c785c04064991932 Author: cybersphinx <ch...@gm...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M configure.ac Log Message: ----------- Revert "Force -O0 to the end of the flag list to override autohell's default -O2" This reverts commit e65751e43b4cc8c518e96499a5aedd5e1cd318a1. Commit: e8a065f6a04f9646927ae7448c9c000900068cfd https://github.com/Warzone2100/warzone2100/commit/e8a065f6a04f9646927ae7448c9c000900068cfd Author: cybersphinx <ch...@gm...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M configure.ac Log Message: ----------- Use empty CXXFLAGS by default, not whatever autoconf thinks we should use. Commit: a613e2b6b93eac55b8d2518d0654b53d330e5290 https://github.com/Warzone2100/warzone2100/commit/a613e2b6b93eac55b8d2518d0654b53d330e5290 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/objmem.cpp M src/scripttabs.cpp M src/scriptvals.cpp M src/scriptvals.h Log Message: ----------- Revert "Remove a ton of unused, script-related code, and lift the needless limit on 2000 globals for all scripts combined." Turns out this was a hack that the scripting system used to keep track of which BASE_OBJECT references that needed to be deleted. This reverts commit 992844f3b58726385b7dbb64a70d98740dec9407. Commit: 36fddc036e37e7fd750e6e094a294efb04d69690 https://github.com/Warzone2100/warzone2100/commit/36fddc036e37e7fd750e6e094a294efb04d69690 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/scriptobj.cpp Log Message: ----------- Remove some dead code Commit: 8607441e64d02aa5d6d4089b3bb58a9600d4583d https://github.com/Warzone2100/warzone2100/commit/8607441e64d02aa5d6d4089b3bb58a9600d4583d Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/scriptvals.cpp Log Message: ----------- Lift restriction on 2000 globals in scripts in total by rewriting some code to use std::list. Patch reviewed by Cyp. Commit: 34d8148e4aa84fc38e8c749ffad317b98c503cfe https://github.com/Warzone2100/warzone2100/commit/34d8148e4aa84fc38e8c749ffad317b98c503cfe Author: Cyp <cy...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/intdisplay.cpp Log Message: ----------- Don't display more than 5 factories in the commander production menu, since that's how many are in the relevant bitmask. Fixes ticket:2449. Commit: 90f506feb5e02865f9e86ec1c0a2a497389776a5 https://github.com/Warzone2100/warzone2100/commit/90f506feb5e02865f9e86ec1c0a2a497389776a5 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/multiint.cpp Log Message: ----------- Add slot number to position chooser as requested by dak180 Commit: 45460926cf3a118b55b07f6c829aff4e88e6c42b https://github.com/Warzone2100/warzone2100/commit/45460926cf3a118b55b07f6c829aff4e88e6c42b Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M data/base/multiplay/skirmish/semperfi.slo M data/base/multiplay/skirmish/semperfi.vlo Log Message: ----------- semperfi: Make AI build ripple rockets and archangels, and stormbringer AA. Commit: 4773fc5f87b690e8f4dea2bed53d69ae3be9ade0 https://github.com/Warzone2100/warzone2100/commit/4773fc5f87b690e8f4dea2bed53d69ae3be9ade0 Author: Cyp <cy...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/hci.cpp Log Message: ----------- Rename Player A..F → Player 10..15. Commit: c9b70324249d2148787901c1a88a4c17347cc9cd https://github.com/Warzone2100/warzone2100/commit/c9b70324249d2148787901c1a88a4c17347cc9cd Author: Cyp <cy...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/multiint.cpp Log Message: ----------- Fix weird name truncation. Commit: 8173cbfaa2ff84d7fb726db5e4bd1e0f722ece5b https://github.com/Warzone2100/warzone2100/commit/8173cbfaa2ff84d7fb726db5e4bd1e0f722ece5b Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/game.cpp Log Message: ----------- Remove some dead code (just a little bit) Commit: 87d48605020370e218b11f93d30c692a7b59dfdc https://github.com/Warzone2100/warzone2100/commit/87d48605020370e218b11f93d30c692a7b59dfdc Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-18 (Tue, 18 Jan 2011) Changed paths: M src/game.h Log Message: ----------- Forgot header change to go with last commit Commit: 72b97e22ec5da3f146a281fb54f582fc2b6953aa https://github.com/Warzone2100/warzone2100/commit/72b97e22ec5da3f146a281fb54f582fc2b6953aa Author: Cyp <cy...@wz...> Date: 2011-01-19 (Wed, 19 Jan 2011) Changed paths: M src/game.cpp Log Message: ----------- Fix strict-aliasing warning errors. Commit: e3c051bb2af17b11aee108265147ba036a12f6cf https://github.com/Warzone2100/warzone2100/commit/e3c051bb2af17b11aee108265147ba036a12f6cf Author: Cyp <cy...@wz...> Date: 2011-01-19 (Wed, 19 Jan 2011) Changed paths: M src/main.cpp Log Message: ----------- Remove test for broken floating point support, since floats are being removed instead. Commit: c5a6f8b280649ce3fe2b10d6d9fbcff22494c5b1 https://github.com/Warzone2100/warzone2100/commit/c5a6f8b280649ce3fe2b10d6d9fbcff22494c5b1 Author: Cyp <cy...@wz...> Date: 2011-01-19 (Wed, 19 Jan 2011) Changed paths: M lib/iniparser/iniparser.cpp M lib/iniparser/iniparser.h Log Message: ----------- Fix valgrind warning due to use of inif->size instead of inif->n in loop. Fixed by removing the inif->size and inif->n variables and using a std::vector instead. Commit: 54c6548c10fb9ba82ca2d8cce4c3663e6c68f6e7 https://github.com/Warzone2100/warzone2100/commit/54c6548c10fb9ba82ca2d8cce4c3663e6c68f6e7 Author: cybersphinx <ch...@gm...> Date: 2011-01-19 (Wed, 19 Jan 2011) Changed paths: M po/tr.po Log Message: ----------- Turkish translation update by Ayhan Görgülü. Closes #2453. Commit: f952c71d6c1e535107b4ce6de128210593d5b372 https://github.com/Warzone2100/warzone2100/commit/f952c71d6c1e535107b4ce6de128210593d5b372 Author: Cyp <cy...@wz...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/scriptobj.cpp Log Message: ----------- Remove meaningless initialisation. Commit: 9a10bba6cb4e2487d68852c284d5dd04375596bd https://github.com/Warzone2100/warzone2100/commit/9a10bba6cb4e2487d68852c284d5dd04375596bd Author: Cyp <cy...@wz...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/ai.cpp Log Message: ----------- Make structure target prioritisation more precise. Prefer uncompleted non-wall structures over completed walls. Prefer nearby uncompleted structures over distant uncompleted structures. Check whether a target is allied before checking line of sight (this can make a slight performance difference between 2.5 FPS and 40 FPS on maps with many structures). Commit: ef75bac9684d685cfa5c552f75ab86099592bc57 https://github.com/Warzone2100/warzone2100/commit/ef75bac9684d685cfa5c552f75ab86099592bc57 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M data/mp/stats/structuremodifier.txt M data/mp/stats/weaponmodifier.txt Log Message: ----------- Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%. Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%. Commit: 3d5f96f19911d0d77f013f1e449fe1587e18d91d https://github.com/Warzone2100/warzone2100/commit/3d5f96f19911d0d77f013f1e449fe1587e18d91d Author: Cyp <cy...@wz...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M lib/framework/configfile.cpp M src/statsdef.h Log Message: ----------- Fix memory leak when saving config. Fixes ticket:2455. Commit: 9a0933f82313e8cf27b64f1423a4428f4f8f9fa8 https://github.com/Warzone2100/warzone2100/commit/9a0933f82313e8cf27b64f1423a4428f4f8f9fa8 Author: Cyp <cy...@wz...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/ai.cpp Log Message: ----------- Remove unused variables. Commit: 75e80012196c95659bacbbdf05f5cd2e21505586 https://github.com/Warzone2100/warzone2100/commit/75e80012196c95659bacbbdf05f5cd2e21505586 Author: littlepig <jo...@sa...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/cmddroid.cpp M src/droid.cpp M src/game.cpp M src/group.cpp M src/group.h M src/mission.cpp M src/multibot.cpp M src/objmem.cpp M src/scriptai.cpp M src/scriptcb.cpp M src/scriptfuncs.cpp M src/scriptobj.cpp M src/scriptvals.cpp M src/structure.cpp M src/transporter.cpp Log Message: ----------- Added a std::list<DROID_GROUP *> grpGlobalManager; to replace the 'firstgroup' to avoid every DROID_GROUP object having previous and next DROID_GROUP object to erase all at end shutdown. DROID_GROUP became class. grpJoin function was made a method of DROID_GROUP, DROID_GROUP::Add(DROID*psDroid) and every instance of grpJoin(DROID_GROUP*, DROID*) was replaced by DROID_GROUP*->Add(DROID). Code was tested both compile and run, and everything is working as supposed, including Initialization and ShutDown of a game. Commit: 9119852cc0c9daca8ed09726ffbcd79052cbeab4 https://github.com/Warzone2100/warzone2100/commit/9119852cc0c9daca8ed09726ffbcd79052cbeab4 Author: littlepig <jo...@sa...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/cmddroid.cpp M src/droid.cpp M src/group.cpp M src/group.h M src/intdisplay.cpp M src/mission.cpp M src/multibot.cpp M src/order.cpp M src/scriptai.cpp M src/scriptobj.cpp M src/scriptvals.cpp M src/structure.cpp M src/transporter.cpp Log Message: ----------- Rest of functions from group.h changed to methods of class DROID_GROUP. Commit: ec90151d032a4723b1056cb0687da3758d1ee20b https://github.com/Warzone2100/warzone2100/commit/ec90151d032a4723b1056cb0687da3758d1ee20b Author: littlepig <jo...@sa...> Date: 2011-01-20 (Thu, 20 Jan 2011) Changed paths: M src/cmddroid.cpp M src/droid.cpp M src/game.cpp M src/group.cpp M src/group.h M src/intdisplay.cpp M src/mission.cpp M src/multibot.cpp M src/objmem.cpp M src/order.cpp M src/scriptai.cpp M src/scriptcb.cpp M src/scriptfuncs.cpp M src/scriptobj.cpp M src/scriptvals.cpp M src/structure.cpp M src/transporter.cpp Log Message: ----------- Stilling and design improvements over the last commit. Commit: 44ebc96366a6d4f79d1b20758cc771fba3cb5f5c https://github.com/Warzone2100/warzone2100/commit/44ebc96366a6d4f79d1b20758cc771fba3cb5f5c Author: littlepig <jo...@sa...> Date: 2011-01-21 (Fri, 21 Jan 2011) Changed paths: M src/cmddroid.cpp M src/cmddroid.h Log Message: ----------- Removed function cmdSelectSubDroids due to not being used on the code. Cleaned BOOL from cmddroid.h/cpp. Commit: 46aadf5a70a9e5a64e3505c4917c0c098bcc2772 https://github.com/Warzone2100/warzone2100/commit/46aadf5a70a9e5a64e3505c4917c0c098bcc2772 Author: dak180 <da...@us...> Date: 2011-01-21 (Fri, 21 Jan 2011) Changed paths: M macosx/BuildBot/03_upload.sh Log Message: ----------- Switch the bot builds to use git. Commit: f30c15bf20fd277279904e2eab7a59ebe234e029 https://github.com/Warzone2100/warzone2100/commit/f30c15bf20fd277279904e2eab7a59ebe234e029 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M data/base/multiplay/skirmish/semperfi.slo M src/game.cpp M src/scriptfuncs.cpp M src/scriptfuncs.h M src/scripttabs.cpp Log Message: ----------- New script function BASEOBJ getDerrick(int) that returns indexed derrick objects. Can be iterated until it returns a NULLOBJECT. Modify semperfi to use this function for attacks of opportunity against undefended oil derricks. Commit: affcedaa2df6a986142943b7ff2a2ea15c35b3f6 https://github.com/Warzone2100/warzone2100/commit/affcedaa2df6a986142943b7ff2a2ea15c35b3f6 Author: littlepig <jo...@sa...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M src/order.cpp M src/orderdef.h Log Message: ----------- removed DORDER_MOVE_ATTACKWALL and DORDER_SCOUT_ATTACKWALL orders due to not being used. Commit: 1c1a9a5be19c7afe887cdf4684226674eb5d424e https://github.com/Warzone2100/warzone2100/commit/1c1a9a5be19c7afe887cdf4684226674eb5d424e Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M src/order.cpp Log Message: ----------- Fix unused var warning Commit: 34b3161be0a41db33899cd462bfed0baa4d2a8e8 https://github.com/Warzone2100/warzone2100/commit/34b3161be0a41db33899cd462bfed0baa4d2a8e8 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M src/map.cpp Log Message: ----------- Fix blocking bug in danger map code if a larger than 2v2 building is placed on top of the player's starting position. Commit: bf6eba10216f9b1c62992afe3567861edc5a81f4 https://github.com/Warzone2100/warzone2100/commit/bf6eba10216f9b1c62992afe3567861edc5a81f4 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M src/feature.cpp M src/structure.cpp Log Message: ----------- Add more death logging to trace odd script bugs Commit: 3f5128d8d57c93c8e5e1e4d00778bd50122fc333 https://github.com/Warzone2100/warzone2100/commit/3f5128d8d57c93c8e5e1e4d00778bd50122fc333 Author: Per Inge Mathisen <pe...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M src/scriptvals.cpp Log Message: ----------- Fix fix for script crash due to not nulling script objects on death. Commit: d39112244b56da63f191aa45505bd72b8418a750 https://github.com/Warzone2100/warzone2100/commit/d39112244b56da63f191aa45505bd72b8418a750 Author: Cyp <cy...@wz...> Date: 2011-01-22 (Sat, 22 Jan 2011) Changed paths: M configure.ac M data/base/multiplay/skirmish/dydo.slo M data/base/multiplay/skirmish/nexus.vlo M data/base/multiplay/skirmish/semperfi.slo M data/base/multiplay/skirmish/semperfi.vlo M data/base/stats/ecm.txt M data/mp/messages/strings/names.txt M data/mp/stats/assignweapons.txt M data/mp/stats/ecm.txt M data/mp/stats/structuremodifier.txt M data/mp/stats/structures.txt M data/mp/stats/templates.txt M data/mp/stats/weaponmodifier.txt M lib/framework/configfile.cpp M lib/framework/frame.h M lib/framework/resource_lexer.l M lib/framework/strres_lexer.l M lib/framework/wzglobal.h M lib/gamelib/anim.cpp M lib/gamelib/audp_lexer.l R lib/iniparser/AUTHORS M lib/iniparser/Makefile.am M lib/iniparser/iniparser.cpp M lib/iniparser/iniparser.h M lib/ivis_opengl/imdload.cpp M lib/netplay/netplay.cpp M lib/netplay/nettypes.cpp M lib/netplay/nettypes.h M lib/script/chat_lexer.l M lib/script/event.cpp M lib/script/script_lexer.l M lib/sequence/sequence.cpp M macosx/BuildBot/03_upload.sh M pkg/nsis/warzone2100.nsi M po/cs.po M po/da.po M po/de.po M po/en_GB.po M po/es.po M po/et_EE.po M po/fi.po M po/fr.po M po/fy.po M po/ga.po M po/hr.po M po/it.po M po/ko.po M po/la.po M po/lt.po M po/nb.po M po/nl.po M po/pl.po M po/pt.po M po/pt_BR.po M po/ro.po M po/ru.po M po/sk.po M po/sl.po M po/tr.po M po/uk_UA.po M po/zh_CN.po M po/zh_TW.po M src/action.cpp M src/ai.cpp M src/basedef.h M src/cmddroid.cpp M src/cmddroid.h M src/combat.cpp M src/combat.h M src/component.cpp M src/design.cpp M src/display.cpp M src/display3d.cpp M src/droid.cpp M src/droid.h M src/feature.cpp M src/function.cpp M src/functiondef.h M src/game.cpp M src/game.h M src/group.cpp M src/group.h M src/hci.cpp M src/intdisplay.cpp M src/intelmap.cpp M src/intelmap.h M src/keymap.cpp M src/level_lexer.l M src/main.cpp M src/map.cpp M src/map.h M src/message.cpp M src/message_lexer.l M src/messagedef.h M src/mission.cpp M src/multibot.cpp M src/multiint.cpp M src/multiint.h M src/multiopt.cpp M src/multiplay.cpp M src/multiplay.h M src/objmem.cpp M src/oprint.cpp M src/order.cpp M src/orderdef.h M src/projectile.cpp M src/projectile.h M src/projectiledef.h M src/research.cpp M src/scriptai.cpp M src/scriptcb.cpp M src/scriptfuncs.cpp M src/scriptfuncs.h M src/scriptobj.cpp M src/scripttabs.cpp M src/scriptvals.cpp M src/scriptvals.h M src/scriptvals_lexer.l M src/stats.cpp M src/stats.h M src/statsdef.h M src/structure.cpp M src/structure.h M src/transporter.cpp M src/visibility.cpp M src/visibility.h M win32/__BUILD_SCRIPT Log Message: ----------- Merge remote branch 'origin/master' into qt Conflicts: lib/framework/frame.h src/main.cpp |