From: Arthur S. <aj...@ix...> - 2001-12-19 04:22:51
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From the Povray3.5(beta) help: 6.7.8 Triangle Texture Interpolation This feature is utilized in a number of visualization approaches: triangles with individual textures for each vertex, which are interpolated during rendering. So for Povray3.5 it should be possible to do an export from VPython that preserves all features of VPython faces. I am coming along with my effort. Abandoned the concept of new keywords. All faces exports will be a Povray mesh. It will test for non-zero normals and create smooth_triangles where they are found, triangles otherwise. I prefer to have explicitly declared textures override colors, rather than combine with them . So a declared texture will trump any color info, and be included in the mesh description. If no declared texture: Will test the objects colors. If all vertex colors are the same for all triangles will add the pigment at the mesh level. If not will test at triangle level. If all vertexes are the same color will create a texture (pigment) and a reference to it. If vertexes have different colors, will add a texture_list, and a reference to it. Missing anything? Art |