Re: [VirtualGL-Devel] Let glXGetConfig see variety of visuals
3D Without Boundaries
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From: Nathan K. <nat...@sp...> - 2011-12-05 20:56:53
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On 11-12-01 12:06 AM, DRC wrote: > On 11/30/11 10:16 PM, Nathan Kidd wrote: >> My quick look at the code diff makes me I think we need to append a >> terminating "None" attribute, but otherwise it looks capable. > > Why would it need that? Stripping the tokens from the environment > variable automatically produces a terminated list. Sorry, I meant to terminate the attrib list, but my late-night brain had missed the memset(0). I compiled and tested the code and it works fine for my simple test app. I'm still working to get confirmation with actual Abaqus. The Abaqus screenshots I got show a solid band blocking a large part of the model, which happens when the user applies the function “ViewCut”. The plain GLX trace (no VGL) shows the app selecting a visual with Stencil and using glStencilMask(). With a VGL patched to include stencil in the default visual (_MatchConfig) the app is reported to draw correctly. -Nathan |