From: Daniel A. <dan...@us...> - 2005-08-27 15:25:27
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Rogue pointed out (quite rightly) that the gl errors are just a matter of including more up to date headers ('cept the framework ones seem to keep overriding me)...any hints? Dan.a On 27/08/2005, at 16:41 , Daniel Aleksandrow wrote: > Well, got the network issue fixed (in a way which may break > building on older macs.....I'll have to get you to test this TS)..... > > But now there is a weirder problem ... > > /usr/bin/ld: Undefined symbols: > _glBindBufferARB > _glBufferDataARB > _glDeleteBuffersARB > _glGenBuffersARB > collect2: ld returned 1 exit status > > > It prevents VS from linking... > Apparently this was rectified in the openGL framework in 10.3.4 or > something. > But you've been building the releases against 10.2.8 haven't you? > In which case, what have you been doing to get that to work? > > Dan.a > > > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO > September 19-22, 2005 * San Francisco, CA * Development Lifecycle > Practices > Agile & Plan-Driven Development * Managing Projects & Teams * > Testing & QA > Security * Process Improvement & Measurement * http://www.sqe.com/ > bsce5sf > _______________________________________________ > Vegastrike-devel mailing list > Veg...@li... > https://lists.sourceforge.net/lists/listinfo/vegastrike-devel > > |