From: Jared S. <ja...@gm...> - 2013-04-10 17:52:59
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I just looked at the forums & wiki, only to discover that the current logo will probably be changed. Should I wait on it before I begin work on a intro? Also, I might be getting some recording equipment in may, but there's no guarantee. As for the menu intro, couldn't you just have the menu items animate using code instead of a video? I don't know what engine you're using so I'm not sure what its capable of. I'll start working on cockpit interiors for now. I'll start a new forum topic unless there's already one in existence that's not dead. Is anyone else working on these? I'd like to know so that we can divide and conquer more efficiently. It seems like lots of people are working on the same things. Jared On Apr 10, 2013, at 12:13 AM, Brian Lloyd <bl...@fa...> wrote: > I would think sources are critical. Not having them is one thing that forces rework, and rework is time away from new work. > > > Brian A Lloyd > > On Apr 9, 2013, at 10:57 PM, Claudio Freire <kla...@gm...> wrote: > >> On Wed, Apr 10, 2013 at 12:27 AM, Jared Sackett <ja...@gm...> wrote: >>> I'd like to work on an intro bumper like what you mentioned. Is anyone else working on it?? >>> >>> Here's one idea: >>> 1. Camera pans up to reveal side of galaxy >>> 2. Camera zooms in and around a couple battles & ships. >>> 3. Camera zooms out to reveal that the galaxy looks like the VS logo, at which it would morph or crossfade into the actual logo. >> >> Overall sounds ok, but details matter here. Storyboard? (feel free to >> post on the forums, which is the best place for creative discussion). >> >>> I could do all of this in Blender, and export it as a video file or even as images for each frame. >> >> Blender will be fine, and if the sources can be available to edit and >> re-render whenever necessary, all the better. >> >>> And another though: >>> What if that end logo was animated so it moved to where it is in the game menu, and then the menu background faded into place along with animated menu options? It would make the game feel less like an amateur indie game and more like a professionally developed AAA game like one made by the big game companies. I just feel like the game could use some little flares like that to make it feel like a "real" game and less like one that's in development. >> >> Well, there is support for animated menus, but you'll have to take two >> things into account here: >> >> 1. Aspect ratios. Menus stretch to the monitor's aspect ratio, >> whatever it might be. Videos don't usually do that. >> 2. There will have to be a short looping segment of the video that >> ought to play in the main menu, right after the preintro. >> 3. Since the menu may take some time to load, it's short, but it might >> be enough to break continuity. It may make attempts at a continuous >> menu transition very difficult. In that sense, designing around that >> discontinuity might be simpler. >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Vegastrike-devel mailing list >> Veg...@li... >> https://lists.sourceforge.net/lists/listinfo/vegastrike-devel >> |