From: <go...@ru...> - 2006-11-02 22:28:47
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Le jeudi 02 novembre 2006 21:16, Nicolas Chaufette a =E9crit=A0: > Hello, > > I'm sorry to "interfer" but I'd like to know how many of you are actually > working on the network engine, or only thinking how it could be improved, > because I'm also in that process and I think, well, we could work togethe= r, > otherwise some of us are just loosing their time > > about you remark on UDP : > actually I did a (messy) network engine for another game, on top of these > "low levels" protocols UDP and TCP, and now I'm looking at RakNet API > (http://www.rakkarsoft.com), I'm realizing I lost my time writing what had > already been written, because 90% of games protocols always work more or > less the same way, and the 10% remaining can very easily be implemented on > top of existing APIs. Just take a look at RakNet or OpenTNL > (http://www.opentnl.org) libenet is used by some games end seem to be interesting too. Regards, Gon=E9ri |