[vassalengine-svn] SF.net SVN: vassalengine:[8871] ASL-src/trunk/boards/src
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rodneykinney,
uckelman
From: <tqr...@us...> - 2013-10-20 23:19:35
|
Revision: 8871 http://sourceforge.net/p/vassalengine/svn/8871 Author: tqrtuomo Date: 2013-10-20 23:19:31 +0000 (Sun, 20 Oct 2013) Log Message: ----------- Uploading boards a-h Added Paths: ----------- ASL-src/trunk/boards/src/bda/ ASL-src/trunk/boards/src/bda/SSRControls ASL-src/trunk/boards/src/bda/a_DenseJungle.gif ASL-src/trunk/boards/src/bda/a_NoRoads.gif ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif ASL-src/trunk/boards/src/bda/a_PalmTrees.gif ASL-src/trunk/boards/src/bda/a_SSO_J89.gif ASL-src/trunk/boards/src/bda/a_WallToBocage.gif ASL-src/trunk/boards/src/bda/bda.gif ASL-src/trunk/boards/src/bda/bdag.psd ASL-src/trunk/boards/src/bda/colorSSR ASL-src/trunk/boards/src/bda/colors ASL-src/trunk/boards/src/bda/data ASL-src/trunk/boards/src/bda/overlaySSR ASL-src/trunk/boards/src/bdb/ ASL-src/trunk/boards/src/bdb/b_Bamboo.gif ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif ASL-src/trunk/boards/src/bdb/b_NoRoads.gif ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif ASL-src/trunk/boards/src/bdb/bdb.gif ASL-src/trunk/boards/src/bdb/bdbf.psd ASL-src/trunk/boards/src/bdb/colorSSR ASL-src/trunk/boards/src/bdb/colors ASL-src/trunk/boards/src/bdb/data ASL-src/trunk/boards/src/bdb/overlaySSR ASL-src/trunk/boards/src/bdc/ ASL-src/trunk/boards/src/bdc/bdc.gif ASL-src/trunk/boards/src/bdc/bdce.psd ASL-src/trunk/boards/src/bdc/c_Bamboo.gif ASL-src/trunk/boards/src/bdc/c_DenseJungle.gif ASL-src/trunk/boards/src/bdc/c_Hedge2Bocage.gif ASL-src/trunk/boards/src/bdc/c_NoRoads.gif ASL-src/trunk/boards/src/bdc/c_Orch2Crag.gif ASL-src/trunk/boards/src/bdc/c_Orch2Palm.gif ASL-src/trunk/boards/src/bdc/c_Orch2Shell.gif ASL-src/trunk/boards/src/bdc/c_Wall2Bocage.gif ASL-src/trunk/boards/src/bdc/colorSSR ASL-src/trunk/boards/src/bdc/colors ASL-src/trunk/boards/src/bdc/data ASL-src/trunk/boards/src/bdc/overlaySSR ASL-src/trunk/boards/src/bdd/ ASL-src/trunk/boards/src/bdd/BSO_d_NoGullyCliff.gif ASL-src/trunk/boards/src/bdd/SSRControls ASL-src/trunk/boards/src/bdd/bdd.gif ASL-src/trunk/boards/src/bdd/bddf.psd ASL-src/trunk/boards/src/bdd/colorSSR ASL-src/trunk/boards/src/bdd/colors ASL-src/trunk/boards/src/bdd/d_Bamboo.gif ASL-src/trunk/boards/src/bdd/d_Bridge2Ford.gif ASL-src/trunk/boards/src/bdd/d_DenseJungle.gif ASL-src/trunk/boards/src/bdd/d_Hedge2Bocage.gif ASL-src/trunk/boards/src/bdd/d_NoBridge.gif ASL-src/trunk/boards/src/bdd/d_NoRoads.gif ASL-src/trunk/boards/src/bdd/d_Orch2Shell.gif ASL-src/trunk/boards/src/bdd/d_PalmTrees.gif ASL-src/trunk/boards/src/bdd/d_RHBar2OG.gif ASL-src/trunk/boards/src/bdd/d_Wall2Bocage.gif ASL-src/trunk/boards/src/bdd/data ASL-src/trunk/boards/src/bdd/overlaySSR ASL-src/trunk/boards/src/bde/ ASL-src/trunk/boards/src/bde/SSRControls ASL-src/trunk/boards/src/bde/bde.gif ASL-src/trunk/boards/src/bde/bdeh.psd ASL-src/trunk/boards/src/bde/colorSSR ASL-src/trunk/boards/src/bde/colors ASL-src/trunk/boards/src/bde/data ASL-src/trunk/boards/src/bde/e_Bamboo.gif ASL-src/trunk/boards/src/bde/e_DenseJungle.gif ASL-src/trunk/boards/src/bde/e_HedgeToOG.gif ASL-src/trunk/boards/src/bde/e_HedgesToBocage.gif ASL-src/trunk/boards/src/bde/e_NoRoads.gif ASL-src/trunk/boards/src/bde/e_NoSunkElevRoads.gif ASL-src/trunk/boards/src/bde/e_Orch2Crag.gif ASL-src/trunk/boards/src/bde/e_Orch2Shell.gif ASL-src/trunk/boards/src/bde/e_PalmTrees.gif ASL-src/trunk/boards/src/bde/e_SSO_DB009.gif ASL-src/trunk/boards/src/bde/e_WallsToBocage.gif ASL-src/trunk/boards/src/bde/overlaySSR ASL-src/trunk/boards/src/bdf/ ASL-src/trunk/boards/src/bdf/SSRControls ASL-src/trunk/boards/src/bdf/bdf.gif ASL-src/trunk/boards/src/bdf/bdff.psd ASL-src/trunk/boards/src/bdf/colorSSR ASL-src/trunk/boards/src/bdf/colors ASL-src/trunk/boards/src/bdf/data ASL-src/trunk/boards/src/bdf/f_DenseJungle.gif ASL-src/trunk/boards/src/bdf/f_HedgesToBocage.gif ASL-src/trunk/boards/src/bdf/f_NoRoads.gif ASL-src/trunk/boards/src/bdf/f_NoSunkElevRoads.gif ASL-src/trunk/boards/src/bdf/f_Orch2Crag.gif ASL-src/trunk/boards/src/bdf/f_Orch2Shell.gif ASL-src/trunk/boards/src/bdf/f_PalmTrees.gif ASL-src/trunk/boards/src/bdf/f_SSO_DB029.gif ASL-src/trunk/boards/src/bdf/f_WallsToBocage.gif ASL-src/trunk/boards/src/bdf/overlaySSR ASL-src/trunk/boards/src/bdg/ ASL-src/trunk/boards/src/bdg/bdg.gif ASL-src/trunk/boards/src/bdg/bdgf.psd ASL-src/trunk/boards/src/bdg/colorSSR ASL-src/trunk/boards/src/bdg/colors ASL-src/trunk/boards/src/bdg/data ASL-src/trunk/boards/src/bdg/g_BridgeToFord.gif ASL-src/trunk/boards/src/bdg/g_DenseJungle.gif ASL-src/trunk/boards/src/bdg/g_HedgesToBocage.gif ASL-src/trunk/boards/src/bdg/g_NoBridge.gif ASL-src/trunk/boards/src/bdg/g_NoRoads.gif ASL-src/trunk/boards/src/bdg/g_NoSunkElevRoads.gif ASL-src/trunk/boards/src/bdg/g_Orch2Crag.gif ASL-src/trunk/boards/src/bdg/g_Orch2Shell.gif ASL-src/trunk/boards/src/bdg/g_PalmTrees.gif ASL-src/trunk/boards/src/bdg/g_WallsToBocage.gif ASL-src/trunk/boards/src/bdg/overlaySSR ASL-src/trunk/boards/src/bdh/ ASL-src/trunk/boards/src/bdh/bdh.gif ASL-src/trunk/boards/src/bdh/bdhe.psd ASL-src/trunk/boards/src/bdh/colorSSR ASL-src/trunk/boards/src/bdh/colors ASL-src/trunk/boards/src/bdh/data ASL-src/trunk/boards/src/bdh/h_DenseJungle.gif ASL-src/trunk/boards/src/bdh/h_HedgesToBocage.gif ASL-src/trunk/boards/src/bdh/h_NoRoads.gif ASL-src/trunk/boards/src/bdh/h_NoWoodsRoad.gif ASL-src/trunk/boards/src/bdh/h_Orch2Crag.gif ASL-src/trunk/boards/src/bdh/h_Orch2Shell.gif ASL-src/trunk/boards/src/bdh/h_PalmTrees.gif ASL-src/trunk/boards/src/bdh/h_WallsToBocage.gif ASL-src/trunk/boards/src/bdh/h_WoodsRoadToPath.gif ASL-src/trunk/boards/src/bdh/overlaySSR Added: ASL-src/trunk/boards/src/bda/SSRControls =================================================================== --- ASL-src/trunk/boards/src/bda/SSRControls (rev 0) +++ ASL-src/trunk/boards/src/bda/SSRControls 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,7 @@ +<SSRControls> + <Option name="Board a Special overlays"> + <Checkbox name=""> + <entry name="J89: Himmler's House" rule="SSO_J89" text="scenario J89 overlay"/> + </Checkbox> + </Option> +</SSRControls> \ No newline at end of file Added: ASL-src/trunk/boards/src/bda/a_DenseJungle.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_DenseJungle.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_DenseJungle.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_DenseJungle.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_DenseJungle.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/a_NoRoads.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_NoRoads.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_NoRoads.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_NoRoads.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_NoRoads.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_Orch2Shell.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/a_PalmTrees.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_PalmTrees.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_PalmTrees.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_PalmTrees.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_PalmTrees.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/a_SSO_J89.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_SSO_J89.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_SSO_J89.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_SSO_J89.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_SSO_J89.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/a_WallToBocage.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/a_WallToBocage.gif =================================================================== --- ASL-src/trunk/boards/src/bda/a_WallToBocage.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/a_WallToBocage.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/a_WallToBocage.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/bda.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/bda.gif =================================================================== --- ASL-src/trunk/boards/src/bda/bda.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/bda.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/bda.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/bdag.psd =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bda/bdag.psd =================================================================== --- ASL-src/trunk/boards/src/bda/bdag.psd 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bda/bdag.psd 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bda/bdag.psd ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bda/colorSSR =================================================================== --- ASL-src/trunk/boards/src/bda/colorSSR (rev 0) +++ ASL-src/trunk/boards/src/bda/colorSSR 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,753 @@ +// Sept 2008 TR - tweaked a few rules for v5 color set +// - extended all rules to include L_2, L5, and L6 +// - added v42v5 rule for when people use v4 boards with v5 VASL +// Recoloring rules +// [NAME] [SOURCE=DEST]... +// They are applied in the order listed +// board-specific changes for DASL bd a: +// New color names: +// none +// new RGB triplets under old color names: +// StoneBldg1-15 +// WoodBldg1-15 +// ManHoles + +OrchardsToCrags + OrchL0=Level0 + OrchTrees=Level0 + +AllPaved + DirtRdL0=PavedRdL0 + DirtRdL1=PavedRdL1 + DirtRdL2=PavedRdL2 + DirtRdL3=PavedRdL3 + DirtRdL4=PavedRdL4 + DirtRdL_1=PavedRdL_1 + DirtRdBridge=PavedRdBridge + +AllDirt + PavedRdL0=DirtRdL0 + PavedRdL1=DirtRdL1 + PavedRdL2=DirtRdL2 + PavedRdL3=DirtRdL3 + PavedRdL4=DirtRdL4 + PavedRdL_1=DirtRdL_1 + PavedRdBridge=DirtRdBridge + +WoodsToLevel0 + WoodsGreen=Level0 + WoodsBlack=Level0 + +WoodsToLevel1 + WoodsGreen=Level1 + WoodsBlack=Level1 + +WoodsToLevel_1 + WoodsGreen=Level_1 + WoodsBlack=Level_1 + +NoStairwells + WoodStairwell=WoodBldg6 + StoneStairwell=StoneBldg6 + +RowhouseBarsToBuildings + StoneRowhouseBar=StoneBldg8 + WoodRowhouseBar=WoodBldg8 + +RowhouseBarsToOpenGround + WoodRowhouseBar=Level0 + StoneRowhouseBar=Level0 + +AllStone + WoodBldg1=StoneBldg1 + WoodBldg2=StoneBldg2 + WoodBldg3=StoneBldg3 + WoodBldg4=StoneBldg4 + WoodBldg5=StoneBldg5 + WoodBldg6=StoneBldg6 + WoodBldg7=StoneBldg7 + WoodBldg8=StoneBldg8 + WoodBldg9=StoneBldg9 + WoodBldg10=StoneBldg10 + WoodBldg11=StoneBldg11 + WoodBldg12=StoneBldg12 + WoodBldg13=StoneBldg13 + WoodBldg14=StoneBldg14 + WoodBldg15=StoneBldg15 + WoodStairwell=StoneStairwell + + +AllWood + StoneBldg1=WoodBldg1 + StoneBldg2=WoodBldg2 + StoneBldg3=WoodBldg3 + StoneBldg4=WoodBldg4 + StoneBldg5=WoodBldg5 + StoneBldg6=WoodBldg6 + StoneBldg7=WoodBldg7 + StoneBldg8=WoodBldg8 + StoneBldg9=WoodBldg9 + StoneBldg10=WoodBldg10 + StoneBldg11=WoodBldg11 + StoneBldg12=WoodBldg12 + StoneBldg13=WoodBldg13 + StoneBldg14=WoodBldg14 + StoneBldg15=WoodBldg15 + StoneStairwell=WoodStairwell + + +BrushToOpenGround + BrushL0=Level0 + BrushL1=Level1 + BrushL2=Level2 + BrushL3=Level3 + BrushL4=Level4 + BrushL_1=Level_1 + BrushBlackL0=Level0 + BrushBlackL1=Level1 + BrushBlackL2=Level2 + BrushBlackL3=Level3 + BrushBlackL4=Level4 + BrushBlackL_1=Level_1 + +BrushToLevel_1 + BrushL0=Level_1 + BrushL1=Level_1 + BrushL2=Level_1 + BrushL3=Level_1 + BrushL4=Level_1 + BrushL_1=Level_1 + BrushBlackL0=Level_1 + BrushBlackL1=Level_1 + BrushBlackL2=Level_1 + BrushBlackL3=Level_1 + BrushBlackL4=Level_1 + BrushBlackL_1=Level_1 + +BrushToLevel0 + BrushL0=Level0 + BrushL1=Level0 + BrushL2=Level0 + BrushL3=Level0 + BrushL4=Level0 + BrushL_1=Level0 + BrushBlackL0=Level0 + BrushBlackL1=Level0 + BrushBlackL2=Level0 + BrushBlackL3=Level0 + BrushBlackL4=Level0 + BrushBlackL_1=Level0 + + +BrushToLevel1 + BrushL0=Level1 + BrushL1=Level1 + BrushL2=Level1 + BrushL3=Level1 + BrushL4=Level1 + BrushL_1=Level1 + BrushBlackL0=Level1 + BrushBlackL1=Level1 + BrushBlackL2=Level1 + BrushBlackL3=Level1 + BrushBlackL4=Level1 + BrushBlackL_1=Level1 + + +SwampToMarsh + SwampGreenL0=MarshGreenL0 + SwampBrownL0=MarshBrownL0 + SwampGreenL_1=MarshGreenL_1 + SwampBrownL_1=MarshBrownL_1 + +MarshToOpenGround + MarshGreenL0=Level0 + MarshBrownL0=Level0 + MarshGreenL_1=Level_1 + MarshBrownL_1=Level_1 + SeparatedMarshGreenL0=Level0 + SeparatedMarshBrownL0=Level0 + SeparatedMarshGreenL1=Level1 + SeparatedMarshBrownL1=Level1 + SeparatedMarshGreenL_1=Level_1 + SeparatedMarshBrownL_1=Level_1 + +MarshToLevel_1 + MarshGreenL0=Level_1 + MarshBrownL0=Level_1 + MarshGreenL_1=Level_1 + MarshBrownL_1=Level_1 + SeparatedMarshGreenL0=Level_1 + SeparatedMarshBrownL0=Level_1 + SeparatedMarshGreenL1=Level_1 + SeparatedMarshBrownL1=Level_1 + SeparatedMarshGreenL_1=Level_1 + SeparatedMarshBrownL_1=Level_1 + +MarshToLevel0 + MarshGreenL0=Level0 + MarshBrownL0=Level0 + MarshGreenL_1=Level0 + MarshBrownL_1=Level0 + SeparatedMarshGreenL0=Level0 + SeparatedMarshBrownL0=Level0 + SeparatedMarshGreenL1=Level0 + SeparatedMarshBrownL1=Level0 + SeparatedMarshGreenL_1=Level0 + SeparatedMarshBrownL_1=Level0 + +MarshToLevel1 + MarshGreenL0=Level1 + MarshBrownL0=Level1 + MarshGreenL_1=Level1 + MarshBrownL_1=Level1 + SeparatedMarshGreenL0=Level1 + SeparatedMarshBrownL0=Level1 + SeparatedMarshGreenL1=Level1 + SeparatedMarshBrownL1=Level1 + SeparatedMarshGreenL_1=Level1 + SeparatedMarshBrownL_1=Level1 + +GulliesToStreams + GullyGreen2=StreamGreen2 + GullyGreen3=StreamGreen3 + GullyGreen1=StreamGreen1 + GullyBrown2=StreamBrown + GullyBrown3=StreamWater + GullyBlack=StreamWater + +Flooded + StreamWhite=Water + StreamBrown=Water + StreamGreen3=Water + StreamGreen2=Water + MarshGreenL0=Water + MarshGreenL_1=Water + MarshBrownL0=Water + MarshBrownL_1=Water + WaterWhite=Water + PondWhite=PondWater + +DryStreams + StreamGreen1=Level0 + StreamGreen2=Level0 + StreamGreen3=Level0 + StreamBrown=DryStream1 + StreamWhite=DryStream1 + StreamWater=DryStream2 + MarshGreenL0=MudflatL0 + MarshGreenL_1=MudflatL_1 + MarshGreenL0=MudflatL0 + MarshGreenL_1=MudflatL_1 + PondWhite=DryStream1 + +OrchardOutOfSeason + OrchL0=Level0 + OrchL1=Level1 + OrchL2=Level2 + OrchL3=Level3 + OrchL4=Level4 + OrchL_1=Level_1 + OrchTrees=Black + OrchDesertL_1=DesertL_1 + OrchDesertL0=DesertL0 + OrchDesertL1=Level1 + OrchDesertL2=Level2 + OrchDesertL3=Level3 + OrchDesertL4=Level4 + OrchTreesDesert=Black + +NoGrain + GrainL0=Level0 + GrainL1=Level1 + GrainL2=Level2 + GrainL3=Level3 + GrainL4=Level4 + GrainL_1=Level_1 + FurrowsL0=Level0 + FurrowsL1=Level1 + FurrowsL2=Level2 + FurrowsL3=Level3 + FurrowsL4=Level4 + FurrowsL_1=Level_1 + +GrainToLevel_1 + GrainL0=Level_1 + GrainL1=Level_1 + GrainL2=Level_1 + GrainL3=Level_1 + GrainL4=Level_1 + GrainL_1=Level_1 + FurrowsL0=Level_1 + FurrowsL1=Level_1 + FurrowsL2=Level_1 + FurrowsL3=Level_1 + FurrowsL4=Level_1 + FurrowsL_1=Level_1 + +GrainToLevel0 + GrainL0=Level0 + GrainL1=Level0 + GrainL2=Level0 + GrainL3=Level0 + GrainL4=Level0 + GrainL_1=Level0 + FurrowsL0=Level0 + FurrowsL1=Level0 + FurrowsL2=Level0 + FurrowsL3=Level0 + FurrowsL4=Level0 + FurrowsL_1=Level0 + +GrainToLevel1 + GrainL0=Level1 + GrainL1=Level1 + GrainL2=Level1 + GrainL3=Level1 + GrainL4=Level1 + GrainL_1=Level1 + FurrowsL0=Level1 + FurrowsL1=Level1 + FurrowsL2=Level1 + FurrowsL3=Level1 + FurrowsL4=Level1 + FurrowsL_1=Level1 + +NoSunkElevRoads + SunkRoad1=Level0 + SunkRoad2=Level0 + +NoRoads + PavedRdL0=Level0 + PavedRdL1=Level1 + PavedRdL2=Level2 + PavedRdL3=Level3 + PavedRdL4=Level4 + PavedRdL_1=Level_1 + DirtRdL0=Level0 + DirtRdL1=Level1 + DirtRdL2=Level2 + DirtRdL3=Level3 + DirtRdL4=Level4 + DirtRdL_1=Level_1 + + +Level4ToLevel3 + Level4=Level3 + +Level4ToLevel2 + Level4=Level2 + +Level4ToLevel1 + Level4=Level1 + +Level4ToLevel0 + Level4=Level0 + +Level4ToLevel_1 + Level4=Level_1 + +Level3ToLevel2 + Level3=Level2 + +Level3ToLevel1 + Level3=Level1 + +Level3ToLevel0 + Level3=Level0 + +Level3ToLevel_1 + Level3=Level_1 + +Level2ToLevel1 + Level2=Level1 + +Level2ToLevel0 + Level2=Level0 + +Level2ToLevel_1 + Level2=Level_1 + +Level1ToLevel0 + Level1=Level0 + +Level1ToLevel_1 + Level1=Level_1 + +Level_1ToLevel0 + Level_1=Level0 + +NoHillNums + HillNum=Level0 + +HedgesOnly + WallGrey1=HedgeGreen + WallGrey2=HedgeGreen + WallBrown=HedgeGreen + +HedgesToOG + HedgeGreen=Level0 + +NoHedges // v4 rule not in v5, included here for backwards compatibility with v4 VASL + HedgeGreen=Level0 + +//WallsOnly - handled via a wall underlay in global overlaySSR file + +WallsToOG + WallBrown=Level0 + WallGrey1=Level0 + WallGrey2=Level0 + +NoWalls // v4 rule not in v5, included here for backwards compatibility with v4 VASL + WallBrown=Level0 + WallGrey1=Level0 + WallGrey2=Level0 + +//WallsToBocage - for v5, handled via overlays in each board's overlaySSR file + +//HedgesToBocage - for v5, handled via overlays in each board's overlaySSR file + + +PlowedFields + GrainL0=PlowedFields + GrainL1=PlowedFields + GrainL2=PlowedFields + GrainL3=PlowedFields + GrainL4=PlowedFields + GrainL_1=PlowedFields + FurrowsL0=Furrows + FurrowsL1=Furrows + FurrowsL2=Furrows + FurrowsL3=Furrows + FurrowsL4=Furrows + FurrowsL_1=Furrows + +RiverToValley + Water=Level_1 + WaterWhite=Level_1 + +PondToValley + PondWater=Level_1 + PondWhite=Level_1 + +IrrigatedPaddies + PaddyInterior=Water + +InSeasonPaddies + PaddyInterior=GrainL0 + +//HedgeToCactus - handled via an underlay in overlaySSR file + +//WallToCactus- handled via an underlay in overlaySSR file + +//OrchardsToOliveGroves - de-implemented as not being real useful + +DTOtoETO + DesertL_1=Level_1 + DesertL0=Level0 + DirtRdDesertL_1=DirtRdL_1 + DirtRdDesertL0=DirtRdL0 + DirtRdDesertL1=DirtRdL1 + DirtRdDesertL2=DirtRdL2 + DirtRdDesertL3=DirtRdL3 + DirtRdDesertL4=DirtRdL4 + OrchDesertL_1=OrchL_1 + OrchDesertL0=OrchL0 + OrchDesertL1=OrchL1 + OrchDesertL2=OrchL2 + OrchDesertL3=OrchL3 + OrchDesertL4=OrchL4 + BrushDesertL_1=BrushL_1 + BrushDesertL0=BrushL0 + BrushDesertL1=BrushL1 + BrushDesertL2=BrushL2 + BrushDesertL3=BrushL3 + BrushDesertL4=BrushL4 + DirtRdBridgeDesert=DirtRdBridge + OrchTreesDesert=OrchTrees + Wadi1=GullyGreen1 + Wadi2=GullyBrown2 + Wadi3=GullyBlack + +// Winter must always be last +Winter + HillNum=Black + BoardNum=Black + + DuttyWhiteHexDots=SnowHexDots + + Level0=L0Winter + Level1=L1Winter + Level2=L2Winter + Level3=L3Winter + Level4=L4Winter + Level_1=L_1Winter + Cliff=WinterCliff + + WoodBldg1=WoodBldg1Winter + WoodBldg2=WoodBldg2Winter + WoodBldg3=WoodBldg3Winter + WoodBldg4=WoodBldg4Winter + WoodBldg5=WoodBldg5Winter + WoodBldg6=WoodBldg6Winter + WoodBldg7=WoodBldg7Winter + WoodBldg8=WoodBldg8Winter + WoodBldg9=WoodBldg9Winter + WoodBldg10=WoodBldg10Winter + WoodBldg11=WoodBldg11Winter + WoodBldg12=WoodBldg12Winter + WoodBldg13=WoodBldg13Winter + WoodBldg14=WoodBldg14Winter + WoodBldg15=WoodBldg15Winter + WoodRowhouseBar=WoodRowhouseBarWinter + + StoneBldg1=StoneBldg1Winter + StoneBldg2=StoneBldg2Winter + StoneBldg3=StoneBldg3Winter + StoneBldg4=StoneBldg4Winter + StoneBldg5=StoneBldg5Winter + StoneBldg6=StoneBldg6Winter + StoneBldg7=StoneBldg7Winter + StoneBldg8=StoneBldg8Winter + StoneBldg9=StoneBldg9Winter + StoneBldg10=StoneBldg10Winter + StoneBldg11=StoneBldg11Winter + StoneBldg12=StoneBldg12Winter + StoneBldg13=StoneBldg13Winter + StoneBldg14=StoneBldg14Winter + StoneBldg15=StoneBldg15Winter + StoneRowhouseBar=StoneRowhouseBarWinter + + BldgShadowL_1=BldgShadowL_1Winter + BldgShadowL0=BldgShadowL0Winter + BldgShadowL1=BldgShadowL1Winter + BldgShadowL2=BldgShadowL2Winter + + ManHoles=StoneRowhouseBarWinter + + PavedRdL0=PavedRdWinter + PavedRdL1=PavedRdWinter + PavedRdL2=PavedRdWinter + PavedRdL3=PavedRdWinter + PavedRdL4=PavedRdWinter + PavedRdL_1=PavedRdWinter + + DirtRdL0=DirtRdWinter + DirtRdL1=DirtRdWinter + DirtRdL2=DirtRdWinter + DirtRdL3=DirtRdWinter + DirtRdL4=DirtRdWinter + DirtRdL_1=DirtRdWinter + + PavedRdBridge=PavedRdWinter + DirtRdBridge=DirtRdWinter + + WoodsBlack=WoodsBlackWinter + WoodsGreen=WoodsGreenWinter + HedgeGreen=HedgeGreenWinter + BocageGreen=HedgeGreenWinter + BocageBrown=L2Winter + + WallBrown=WallBrownWinter + WallGrey1=StoneBldg10Winter + WallGrey2=StoneBldg6Winter + + CragGrey=StoneBldg12Winter + CragBlack=StoneBldg4Winter + + BrushL0=BrushWinter + BrushL1=BrushWinter + BrushL2=BrushWinter + BrushL3=BrushWinter + BrushL4=BrushWinter + BrushL_1=BrushWinter + BrushBlackL_1=WoodsBlackWinter + BrushBlackL0=WoodsBlackWinter + BrushBlackL1=WoodsBlackWinter + BrushBlackL2=WoodsBlackWinter + BrushBlackL3=WoodsBlackWinter + BrushBlackL4=WoodsBlackWinter + + GullyGreen1=White + GullyGreen2=WinterDepression + GullyGreen3=WinterDepression + GullyBrown1=Level1Winter + GullyBrown2=WoodBldg11Winter + GullyBrown3=WoodBldg6Winter + GullyBlack=WoodsBlackWinter + GullyCliff=WinterCliff + + DryStream1=WoodBldg12Winter + DryStream2=WoodBldg10Winter + + StreamGreen1=White + StreamGreen2=WinterDepression + StreamGreen3=WinterDepression + StreamBrown=WoodBldg10Winter + Water=Ice + PondWater=Ice + StreamWater=Ice + + GraveyardWhite1=StoneBldg15Winter + GraveyardWhite2=StoneBldg11Winter + GraveyardGreen=GraveyardGreenWinter + GraveyardShadow=StoneBldg3Winter + + PathBrown1=WoodBldg15Winter + PathBrown2=WoodBldg12Winter + PathBrown3=WoodBldg7Winter + + Lumberyard1=WoodBldg11Winter + Lumberyard2=WoodBldg9Winter + Lumberyard3=WoodBldg7Winter + Lumberyard4=WoodBldg5Winter + Lumberyard5=WoodBldg3Winter + + Shellhole1=WoodBldg13Winter + Shellhole2=WoodBldg8Winter + Shellhole3=WinterCliff + + SunkRoad1=L2Winter + SunkRoad2=L4Winter + + PlowedFields=L0Winter + VineyardGreen=L0Winter + PaddyInterior=L0Winter + + BridgeBrown=WallBrownWinter + BridgeGrey1=StoneBldg10Winter + BridgeGrey2=StoneBldg6Winter + +Mud + OrchTrees=MudOrchard + OrchL_1=MudOrchard + OrchL0=MudOrchard + OrchL1=MudOrchard + OrchL2=MudOrchard + OrchL3=MudOrchard + OrchL4=MudOrchard + + BrushL_1=MudBrushCrest + BrushL0=MudBrushCrest + BrushL1=MudBrushCrest + BrushL2=MudBrushCrest + BrushL3=MudBrushCrest + BrushL4=MudBrushCrest + + GullyGreen1=MudStreamGreen1 + GullyGreen2=MudStreamGreen2 + GullyGreen3=MudStreamGreen3 + GullyBrown1=MudGullyBrown1 + GullyBrown2=MudGullyBrown2 + GullyBrown3=MudStreamBrown + + Level_1=MudLevel_1 + Level0=MudLevel0 + Level1=MudLevel1 + Level2=MudLevel2 + Level3=MudLevel3 + Level4=MudLevel4 + + BldgShadowL_1=BldgShadowL_1Mud + BldgShadowL0=BldgShadowL0Mud + BldgShadowL1=BldgShadowL1Mud + BldgShadowL2=BldgShadowL2Mud + + PavedRdL_1=MudPavedRoad + PavedRdL0=MudPavedRoad + PavedRdL1=MudPavedRoad + PavedRdL2=MudPavedRoad + PavedRdL3=MudPavedRoad + PavedRdL4=MudPavedRoad + PavedRdBridge=MudPavedRoad + + DirtRdL_1=MudDirtRoad + DirtRdL0=MudDirtRoad + DirtRdL1=MudDirtRoad + DirtRdL2=MudDirtRoad + DirtRdL3=MudDirtRoad + DirtRdL4=MudDirtRoad + DirtRdBridge=MudDirtRoad + + GrainL_1=MudGrain + GrainL0=MudGrain + GrainL1=MudGrain + GrainL2=MudGrain + GrainL3=MudGrain + GrainL4=MudGrain + + FurrowsL_1=MudGrain + FurrowsL0=MudGrain + FurrowsL1=MudGrain + FurrowsL2=MudGrain + FurrowsL3=MudGrain + FurrowsL4=MudGrain + + PlowedFields=MudPlowedFields + Furrows=MudFurrows + RicePaddy=MudPaddyWall + + StreamGreen1=MudStreamGreen1 + StreamGreen2=MudStreamGreen2 + StreamGreen3=MudStreamGreen3 + StreamBrown=MudStreamBrown + StreamWhite=MudWaterWhite + StreamWater=MudWater + + Water=MudWater + WaterWhite=MudWaterWhite + PondWater=MudWater + PondWhite=MudWaterWhite + + MarshGreenL_1=MudMarshGreen + MarshGreenL0=MudMarshGreen + MarshGreenL1=MudMarshGreen + SeparatedMarshGreenL_1=MudMarshGreen + SeparatedMarshGreenL0=MudMarshGreen + SeparatedMarshGreenL1=MudMarshGreen + SwampGreenL_1=MudMarshGreen + SwampGreenL0=MudMarshGreen + SwampGreenL1=MudMarshGreen + + BoardNum=MudBoardNum + HillNum=MudHillNum + + Shellhole1=MudShellhole1 + BocageBrown=MudLevel1 + + SunkRoad1=MudLevel2 + SunkRoad2=MudLevel4 + +ETOtoDTO + Level_1=DesertL_1 + Level0=DesertL0 + DirtRdL_1=DirtRdDesertL_1 + DirtRdL0=DirtRdDesertL0 + DirtRdL1=DirtRdDesertL1 + DirtRdL2=DirtRdDesertL2 + DirtRdL3=DirtRdDesertL3 + DirtRdL4=DirtRdDesertL4 + OrchL_1=OrchDesertL_1 + OrchL0=OrchDesertL0 + OrchL1=OrchDesertL1 + OrchL2=OrchDesertL2 + OrchL3=OrchDesertL3 + OrchL4=OrchDesertL4 + BrushL_1=BrushDesertL_1 + BrushL0=BrushDesertL0 + BrushL1=BrushDesertL1 + BrushL2=BrushDesertL2 + BrushL3=BrushDesertL3 + BrushL4=BrushDesertL4 + DirtRdBridge=DirtRdBridgeDesert + OrchTrees=OrchTreesDesert + GullyBlack=Wadi3 + GullyBrown1=Wadi2 + GullyBrown2=Wadi2 + GullyGreen1=Wadi1 + GullyGreen2=Wadi1 + GullyGreen3=Wadi1 + + + + Added: ASL-src/trunk/boards/src/bda/colors =================================================================== --- ASL-src/trunk/boards/src/bda/colors (rev 0) +++ ASL-src/trunk/boards/src/bda/colors 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,33 @@ +ManHoles 97,97,97 + +StoneBldg1 72,56,49 +StoneBldg2 89,71,64 +StoneBldg3 96,83,58 +StoneBldg4 102,86,78 +StoneBldg5 102,85,95 +StoneBldg6 113,101,85 +StoneBldg7 114,108,78 +StoneBldg8 114,101,91 +StoneBldg9 115,101,99 +StoneBldg10 123,117,98 +StoneBldg11 120,110,117 +StoneBldg12 124,116,110 +StoneBldg13 133,130,142 +StoneBldg14 134,134,110 +StoneBldg15 135,131,125 + +WoodBldg1 83,41,35 +WoodBldg2 92,48,34 +WoodBldg3 101,56,40 +WoodBldg4 95,63,43 +WoodBldg5 101,55,48 +WoodBldg6 111,58,44 +WoodBldg7 115,51,51 +WoodBldg8 115,56,46 +WoodBldg9 109,63,46 +WoodBldg10 120,54,46 +WoodBldg11 118,72,53 +WoodBldg12 109,82,52 +WoodBldg13 122,75,48 +WoodBldg14 124,69,53 +WoodBldg15 128,66,53 Added: ASL-src/trunk/boards/src/bda/data =================================================================== --- ASL-src/trunk/boards/src/bda/data (rev 0) +++ ASL-src/trunk/boards/src/bda/data 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,7 @@ +dy 193.53 +dx 168.72 +y0 97 +snapscale 2 +version 5.0 +Sept 2008 +TomR \ No newline at end of file Added: ASL-src/trunk/boards/src/bda/overlaySSR =================================================================== --- ASL-src/trunk/boards/src/bda/overlaySSR (rev 0) +++ ASL-src/trunk/boards/src/bda/overlaySSR 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,26 @@ +WallsOnly +underlay WallPattern.gif HedgeGreen + +WallToCactus +underlay CactusPattern.gif WallBrown,WallGrey1,WallGrey2 + +HedgeToCactus +underlay CactusPattern.gif HedgeGreen + +SSO_J89 +a_SSO_J89.gif 1178,1 + +DenseJungle +a_DenseJungle.gif 1,1 + +PalmTrees +a_PalmTrees.gif 920,650 + +OrchardsToShellholes +a_Orch2Shell.gif 911,575 + +WallsToBocage +a_WallToBocage.gif 1231,1 + +NoRoads +a_NoRoads.gif 1,1 Added: ASL-src/trunk/boards/src/bdb/b_Bamboo.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_Bamboo.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_Bamboo.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_Bamboo.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_Bamboo.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_DenseJungle.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_Hedge2Bocage.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_NoRoads.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_NoRoads.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_NoRoads.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_NoRoads.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_NoRoads.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_Orch2Crag.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_Orch2Shell.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_PalmTrees.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_RHBar2OG.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/b_Walls2Bocage.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/bdb.gif =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/bdb.gif =================================================================== --- ASL-src/trunk/boards/src/bdb/bdb.gif 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/bdb.gif 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/bdb.gif ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/bdbf.psd =================================================================== (Binary files differ) Index: ASL-src/trunk/boards/src/bdb/bdbf.psd =================================================================== --- ASL-src/trunk/boards/src/bdb/bdbf.psd 2013-10-20 23:12:09 UTC (rev 8870) +++ ASL-src/trunk/boards/src/bdb/bdbf.psd 2013-10-20 23:19:31 UTC (rev 8871) Property changes on: ASL-src/trunk/boards/src/bdb/bdbf.psd ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: ASL-src/trunk/boards/src/bdb/colorSSR =================================================================== --- ASL-src/trunk/boards/src/bdb/colorSSR (rev 0) +++ ASL-src/trunk/boards/src/bdb/colorSSR 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,753 @@ +// Sept 2008 TR - tweaked a few rules for v5 color set +// - extended all rules to include L_2, L5, and L6 +// - added v42v5 rule for when people use v4 boards with v5 VASL +// Recoloring rules +// [NAME] [SOURCE=DEST]... +// They are applied in the order listed +// board-specific changes for DASL bd b: +// New color names: +// none +// new RGB triplets under old color names: +// StoneBldg1-15 +// WoodBldg1-15 +// ManHoles + +OrchardsToCrags + OrchL0=Level0 + OrchTrees=Level0 + +AllPaved + DirtRdL0=PavedRdL0 + DirtRdL1=PavedRdL1 + DirtRdL2=PavedRdL2 + DirtRdL3=PavedRdL3 + DirtRdL4=PavedRdL4 + DirtRdL_1=PavedRdL_1 + DirtRdBridge=PavedRdBridge + +AllDirt + PavedRdL0=DirtRdL0 + PavedRdL1=DirtRdL1 + PavedRdL2=DirtRdL2 + PavedRdL3=DirtRdL3 + PavedRdL4=DirtRdL4 + PavedRdL_1=DirtRdL_1 + PavedRdBridge=DirtRdBridge + +WoodsToLevel0 + WoodsGreen=Level0 + WoodsBlack=Level0 + +WoodsToLevel1 + WoodsGreen=Level1 + WoodsBlack=Level1 + +WoodsToLevel_1 + WoodsGreen=Level_1 + WoodsBlack=Level_1 + +NoStairwells + WoodStairwell=WoodBldg6 + StoneStairwell=StoneBldg6 + +RowhouseBarsToBuildings + StoneRowhouseBar=StoneBldg9 // special for bd b + WoodRowhouseBar=WoodBldg8 + +RowhouseBarsToOpenGround + WoodRowhouseBar=Level0 + StoneRowhouseBar=Level0 + +AllStone + WoodBldg1=StoneBldg1 + WoodBldg2=StoneBldg2 + WoodBldg3=StoneBldg3 + WoodBldg4=StoneBldg4 + WoodBldg5=StoneBldg5 + WoodBldg6=StoneBldg6 + WoodBldg7=StoneBldg7 + WoodBldg8=StoneBldg8 + WoodBldg9=StoneBldg9 + WoodBldg10=StoneBldg10 + WoodBldg11=StoneBldg11 + WoodBldg12=StoneBldg12 + WoodBldg13=StoneBldg13 + WoodBldg14=StoneBldg14 + WoodBldg15=StoneBldg15 + WoodStairwell=StoneStairwell + + +AllWood + StoneBldg1=WoodBldg1 + StoneBldg2=WoodBldg2 + StoneBldg3=WoodBldg3 + StoneBldg4=WoodBldg4 + StoneBldg5=WoodBldg5 + StoneBldg6=WoodBldg6 + StoneBldg7=WoodBldg7 + StoneBldg8=WoodBldg8 + StoneBldg9=WoodBldg9 + StoneBldg10=WoodBldg10 + StoneBldg11=WoodBldg11 + StoneBldg12=WoodBldg12 + StoneBldg13=WoodBldg13 + StoneBldg14=WoodBldg14 + StoneBldg15=WoodBldg15 + StoneStairwell=WoodStairwell + + +BrushToOpenGround + BrushL0=Level0 + BrushL1=Level1 + BrushL2=Level2 + BrushL3=Level3 + BrushL4=Level4 + BrushL_1=Level_1 + BrushBlackL0=Level0 + BrushBlackL1=Level1 + BrushBlackL2=Level2 + BrushBlackL3=Level3 + BrushBlackL4=Level4 + BrushBlackL_1=Level_1 + +BrushToLevel_1 + BrushL0=Level_1 + BrushL1=Level_1 + BrushL2=Level_1 + BrushL3=Level_1 + BrushL4=Level_1 + BrushL_1=Level_1 + BrushBlackL0=Level_1 + BrushBlackL1=Level_1 + BrushBlackL2=Level_1 + BrushBlackL3=Level_1 + BrushBlackL4=Level_1 + BrushBlackL_1=Level_1 + +BrushToLevel0 + BrushL0=Level0 + BrushL1=Level0 + BrushL2=Level0 + BrushL3=Level0 + BrushL4=Level0 + BrushL_1=Level0 + BrushBlackL0=Level0 + BrushBlackL1=Level0 + BrushBlackL2=Level0 + BrushBlackL3=Level0 + BrushBlackL4=Level0 + BrushBlackL_1=Level0 + + +BrushToLevel1 + BrushL0=Level1 + BrushL1=Level1 + BrushL2=Level1 + BrushL3=Level1 + BrushL4=Level1 + BrushL_1=Level1 + BrushBlackL0=Level1 + BrushBlackL1=Level1 + BrushBlackL2=Level1 + BrushBlackL3=Level1 + BrushBlackL4=Level1 + BrushBlackL_1=Level1 + + +SwampToMarsh + SwampGreenL0=MarshGreenL0 + SwampBrownL0=MarshBrownL0 + SwampGreenL_1=MarshGreenL_1 + SwampBrownL_1=MarshBrownL_1 + +MarshToOpenGround + MarshGreenL0=Level0 + MarshBrownL0=Level0 + MarshGreenL_1=Level_1 + MarshBrownL_1=Level_1 + SeparatedMarshGreenL0=Level0 + SeparatedMarshBrownL0=Level0 + SeparatedMarshGreenL1=Level1 + SeparatedMarshBrownL1=Level1 + SeparatedMarshGreenL_1=Level_1 + SeparatedMarshBrownL_1=Level_1 + +MarshToLevel_1 + MarshGreenL0=Level_1 + MarshBrownL0=Level_1 + MarshGreenL_1=Level_1 + MarshBrownL_1=Level_1 + SeparatedMarshGreenL0=Level_1 + SeparatedMarshBrownL0=Level_1 + SeparatedMarshGreenL1=Level_1 + SeparatedMarshBrownL1=Level_1 + SeparatedMarshGreenL_1=Level_1 + SeparatedMarshBrownL_1=Level_1 + +MarshToLevel0 + MarshGreenL0=Level0 + MarshBrownL0=Level0 + MarshGreenL_1=Level0 + MarshBrownL_1=Level0 + SeparatedMarshGreenL0=Level0 + SeparatedMarshBrownL0=Level0 + SeparatedMarshGreenL1=Level0 + SeparatedMarshBrownL1=Level0 + SeparatedMarshGreenL_1=Level0 + SeparatedMarshBrownL_1=Level0 + +MarshToLevel1 + MarshGreenL0=Level1 + MarshBrownL0=Level1 + MarshGreenL_1=Level1 + MarshBrownL_1=Level1 + SeparatedMarshGreenL0=Level1 + SeparatedMarshBrownL0=Level1 + SeparatedMarshGreenL1=Level1 + SeparatedMarshBrownL1=Level1 + SeparatedMarshGreenL_1=Level1 + SeparatedMarshBrownL_1=Level1 + +GulliesToStreams + GullyGreen2=StreamGreen2 + GullyGreen3=StreamGreen3 + GullyGreen1=StreamGreen1 + GullyBrown2=StreamBrown + GullyBrown3=StreamWater + GullyBlack=StreamWater + +Flooded + StreamWhite=Water + StreamBrown=Water + StreamGreen3=Water + StreamGreen2=Water + MarshGreenL0=Water + MarshGreenL_1=Water + MarshBrownL0=Water + MarshBrownL_1=Water + WaterWhite=Water + PondWhite=PondWater + +DryStreams + StreamGreen1=Level0 + StreamGreen2=Level0 + StreamGreen3=Level0 + StreamBrown=DryStream1 + StreamWhite=DryStream1 + StreamWater=DryStream2 + MarshGreenL0=MudflatL0 + MarshGreenL_1=MudflatL_1 + MarshGreenL0=MudflatL0 + MarshGreenL_1=MudflatL_1 + PondWhite=DryStream1 + +OrchardOutOfSeason + OrchL0=Level0 + OrchL1=Level1 + OrchL2=Level2 + OrchL3=Level3 + OrchL4=Level4 + OrchL_1=Level_1 + OrchTrees=Black + OrchDesertL_1=DesertL_1 + OrchDesertL0=DesertL0 + OrchDesertL1=Level1 + OrchDesertL2=Level2 + OrchDesertL3=Level3 + OrchDesertL4=Level4 + OrchTreesDesert=Black + +NoGrain + GrainL0=Level0 + GrainL1=Level1 + GrainL2=Level2 + GrainL3=Level3 + GrainL4=Level4 + GrainL_1=Level_1 + FurrowsL0=Level0 + FurrowsL1=Level1 + FurrowsL2=Level2 + FurrowsL3=Level3 + FurrowsL4=Level4 + FurrowsL_1=Level_1 + +GrainToLevel_1 + GrainL0=Level_1 + GrainL1=Level_1 + GrainL2=Level_1 + GrainL3=Level_1 + GrainL4=Level_1 + GrainL_1=Level_1 + FurrowsL0=Level_1 + FurrowsL1=Level_1 + FurrowsL2=Level_1 + FurrowsL3=Level_1 + FurrowsL4=Level_1 + FurrowsL_1=Level_1 + +GrainToLevel0 + GrainL0=Level0 + GrainL1=Level0 + GrainL2=Level0 + GrainL3=Level0 + GrainL4=Level0 + GrainL_1=Level0 + FurrowsL0=Level0 + FurrowsL1=Level0 + FurrowsL2=Level0 + FurrowsL3=Level0 + FurrowsL4=Level0 + FurrowsL_1=Level0 + +GrainToLevel1 + GrainL0=Level1 + GrainL1=Level1 + GrainL2=Level1 + GrainL3=Level1 + GrainL4=Level1 + GrainL_1=Level1 + FurrowsL0=Level1 + FurrowsL1=Level1 + FurrowsL2=Level1 + FurrowsL3=Level1 + FurrowsL4=Level1 + FurrowsL_1=Level1 + +NoSunkElevRoads + SunkRoad1=Level0 + SunkRoad2=Level0 + +NoRoads + PavedRdL0=Level0 + PavedRdL1=Level1 + PavedRdL2=Level2 + PavedRdL3=Level3 + PavedRdL4=Level4 + PavedRdL_1=Level_1 + DirtRdL0=Level0 + DirtRdL1=Level1 + DirtRdL2=Level2 + DirtRdL3=Level3 + DirtRdL4=Level4 + DirtRdL_1=Level_1 + + +Level4ToLevel3 + Level4=Level3 + +Level4ToLevel2 + Level4=Level2 + +Level4ToLevel1 + Level4=Level1 + +Level4ToLevel0 + Level4=Level0 + +Level4ToLevel_1 + Level4=Level_1 + +Level3ToLevel2 + Level3=Level2 + +Level3ToLevel1 + Level3=Level1 + +Level3ToLevel0 + Level3=Level0 + +Level3ToLevel_1 + Level3=Level_1 + +Level2ToLevel1 + Level2=Level1 + +Level2ToLevel0 + Level2=Level0 + +Level2ToLevel_1 + Level2=Level_1 + +Level1ToLevel0 + Level1=Level0 + +Level1ToLevel_1 + Level1=Level_1 + +Level_1ToLevel0 + Level_1=Level0 + +NoHillNums + HillNum=Level0 + +HedgesOnly + WallGrey1=HedgeGreen + WallGrey2=HedgeGreen + WallBrown=HedgeGreen + +HedgesToOG + HedgeGreen=Level0 + +NoHedges // v4 rule not in v5, included here for backwards compatibility with v4 VASL + HedgeGreen=Level0 + +//WallsOnly - handled via a wall underlay in global overlaySSR file + +WallsToOG + WallBrown=Level0 + WallGrey1=Level0 + WallGrey2=Level0 + +NoWalls // v4 rule not in v5, included here for backwards compatibility with v4 VASL + WallBrown=Level0 + WallGrey1=Level0 + WallGrey2=Level0 + +//WallsToBocage - for v5, handled via overlays in each board's overlaySSR file + +//HedgesToBocage - for v5, handled via overlays in each board's overlaySSR file + + +PlowedFields + GrainL0=PlowedFields + GrainL1=PlowedFields + GrainL2=PlowedFields + GrainL3=PlowedFields + GrainL4=PlowedFields + GrainL_1=PlowedFields + FurrowsL0=Furrows + FurrowsL1=Furrows + FurrowsL2=Furrows + FurrowsL3=Furrows + FurrowsL4=Furrows + FurrowsL_1=Furrows + +RiverToValley + Water=Level_1 + WaterWhite=Level_1 + +PondToValley + PondWater=Level_1 + PondWhite=Level_1 + +IrrigatedPaddies + PaddyInterior=Water + +InSeasonPaddies + PaddyInterior=GrainL0 + +//HedgeToCactus - handled via an underlay in overlaySSR file + +//WallToCactus- handled via an underlay in overlaySSR file + +//OrchardsToOliveGroves - de-implemented as not being real useful + +DTOtoETO + DesertL_1=Level_1 + DesertL0=Level0 + DirtRdDesertL_1=DirtRdL_1 + DirtRdDesertL0=DirtRdL0 + DirtRdDesertL1=DirtRdL1 + DirtRdDesertL2=DirtRdL2 + DirtRdDesertL3=DirtRdL3 + DirtRdDesertL4=DirtRdL4 + OrchDesertL_1=OrchL_1 + OrchDesertL0=OrchL0 + OrchDesertL1=OrchL1 + OrchDesertL2=OrchL2 + OrchDesertL3=OrchL3 + OrchDesertL4=OrchL4 + BrushDesertL_1=BrushL_1 + BrushDesertL0=BrushL0 + BrushDesertL1=BrushL1 + BrushDesertL2=BrushL2 + BrushDesertL3=BrushL3 + BrushDesertL4=BrushL4 + DirtRdBridgeDesert=DirtRdBridge + OrchTreesDesert=OrchTrees + Wadi1=GullyGreen1 + Wadi2=GullyBrown2 + Wadi3=GullyBlack + +// Winter must always be last +Winter + HillNum=Black + BoardNum=Black + + DuttyWhiteHexDots=SnowHexDots + + Level0=L0Winter + Level1=L1Winter + Level2=L2Winter + Level3=L3Winter + Level4=L4Winter + Level_1=L_1Winter + Cliff=WinterCliff + + WoodBldg1=WoodBldg1Winter + WoodBldg2=WoodBldg2Winter + WoodBldg3=WoodBldg3Winter + WoodBldg4=WoodBldg4Winter + WoodBldg5=WoodBldg5Winter + WoodBldg6=WoodBldg6Winter + WoodBldg7=WoodBldg7Winter + WoodBldg8=WoodBldg8Winter + WoodBldg9=WoodBldg9Winter + WoodBldg10=WoodBldg10Winter + WoodBldg11=WoodBldg11Winter + WoodBldg12=WoodBldg12Winter + WoodBldg13=WoodBldg13Winter + WoodBldg14=WoodBldg14Winter + WoodBldg15=WoodBldg15Winter + WoodRowhouseBar=WoodRowhouseBarWinter + + StoneBldg1=StoneBldg1Winter + StoneBldg2=StoneBldg2Winter + StoneBldg3=StoneBldg3Winter + StoneBldg4=StoneBldg4Winter + StoneBldg5=StoneBldg5Winter + StoneBldg6=StoneBldg6Winter + StoneBldg7=StoneBldg7Winter + StoneBldg8=StoneBldg8Winter + StoneBldg9=StoneBldg9Winter + StoneBldg10=StoneBldg10Winter + StoneBldg11=StoneBldg11Winter + StoneBldg12=StoneBldg12Winter + StoneBldg13=StoneBldg13Winter + StoneBldg14=StoneBldg14Winter + StoneBldg15=StoneBldg15Winter + StoneRowhouseBar=StoneRowhouseBarWinter + + BldgShadowL_1=BldgShadowL_1Winter + BldgShadowL0=BldgShadowL0Winter + BldgShadowL1=BldgShadowL1Winter + BldgShadowL2=BldgShadowL2Winter + + ManHoles=StoneRowhouseBarWinter + + PavedRdL0=PavedRdWinter + PavedRdL1=PavedRdWinter + PavedRdL2=PavedRdWinter + PavedRdL3=PavedRdWinter + PavedRdL4=PavedRdWinter + PavedRdL_1=PavedRdWinter + + DirtRdL0=DirtRdWinter + DirtRdL1=DirtRdWinter + DirtRdL2=DirtRdWinter + DirtRdL3=DirtRdWinter + DirtRdL4=DirtRdWinter + DirtRdL_1=DirtRdWinter + + PavedRdBridge=PavedRdWinter + DirtRdBridge=DirtRdWinter + + WoodsBlack=WoodsBlackWinter + WoodsGreen=WoodsGreenWinter + HedgeGreen=HedgeGreenWinter + BocageGreen=HedgeGreenWinter + BocageBrown=L2Winter + + WallBrown=WallBrownWinter + WallGrey1=StoneBldg10Winter + WallGrey2=StoneBldg6Winter + + CragGrey=StoneBldg12Winter + CragBlack=StoneBldg4Winter + + BrushL0=BrushWinter + BrushL1=BrushWinter + BrushL2=BrushWinter + BrushL3=BrushWinter + BrushL4=BrushWinter + BrushL_1=BrushWinter + BrushBlackL_1=WoodsBlackWinter + BrushBlackL0=WoodsBlackWinter + BrushBlackL1=WoodsBlackWinter + BrushBlackL2=WoodsBlackWinter + BrushBlackL3=WoodsBlackWinter + BrushBlackL4=WoodsBlackWinter + + GullyGreen1=White + GullyGreen2=WinterDepression + GullyGreen3=WinterDepression + GullyBrown1=Level1Winter + GullyBrown2=WoodBldg11Winter + GullyBrown3=WoodBldg6Winter + GullyBlack=WoodsBlackWinter + GullyCliff=WinterCliff + + DryStream1=WoodBldg12Winter + DryStream2=WoodBldg10Winter + + StreamGreen1=White + StreamGreen2=WinterDepression + StreamGreen3=WinterDepression + StreamBrown=WoodBldg10Winter + Water=Ice + PondWater=Ice + StreamWater=Ice + + GraveyardWhite1=StoneBldg15Winter + GraveyardWhite2=StoneBldg11Winter + GraveyardGreen=GraveyardGreenWinter + GraveyardShadow=StoneBldg3Winter + + PathBrown1=WoodBldg15Winter + PathBrown2=WoodBldg12Winter + PathBrown3=WoodBldg7Winter + + Lumberyard1=WoodBldg11Winter + Lumberyard2=WoodBldg9Winter + Lumberyard3=WoodBldg7Winter + Lumberyard4=WoodBldg5Winter + Lumberyard5=WoodBldg3Winter + + Shellhole1=WoodBldg13Winter + Shellhole2=WoodBldg8Winter + Shellhole3=WinterCliff + + SunkRoad1=L2Winter + SunkRoad2=L4Winter + + PlowedFields=L0Winter + VineyardGreen=L0Winter + PaddyInterior=L0Winter + + BridgeBrown=WallBrownWinter + BridgeGrey1=StoneBldg10Winter + BridgeGrey2=StoneBldg6Winter + +Mud + OrchTrees=MudOrchard + OrchL_1=MudOrchard + OrchL0=MudOrchard + OrchL1=MudOrchard + OrchL2=MudOrchard + OrchL3=MudOrchard + OrchL4=MudOrchard + + BrushL_1=MudBrushCrest + BrushL0=MudBrushCrest + BrushL1=MudBrushCrest + BrushL2=MudBrushCrest + BrushL3=MudBrushCrest + BrushL4=MudBrushCrest + + GullyGreen1=MudStreamGreen1 + GullyGreen2=MudStreamGreen2 + GullyGreen3=MudStreamGreen3 + GullyBrown1=MudGullyBrown1 + GullyBrown2=MudGullyBrown2 + GullyBrown3=MudStreamBrown + + Level_1=MudLevel_1 + Level0=MudLevel0 + Level1=MudLevel1 + Level2=MudLevel2 + Level3=MudLevel3 + Level4=MudLevel4 + + BldgShadowL_1=BldgShadowL_1Mud + BldgShadowL0=BldgShadowL0Mud + BldgShadowL1=BldgShadowL1Mud + BldgShadowL2=BldgShadowL2Mud + + PavedRdL_1=MudPavedRoad + PavedRdL0=MudPavedRoad + PavedRdL1=MudPavedRoad + PavedRdL2=MudPavedRoad + PavedRdL3=MudPavedRoad + PavedRdL4=MudPavedRoad + PavedRdBridge=MudPavedRoad + + DirtRdL_1=MudDirtRoad + DirtRdL0=MudDirtRoad + DirtRdL1=MudDirtRoad + DirtRdL2=MudDirtRoad + DirtRdL3=MudDirtRoad + DirtRdL4=MudDirtRoad + DirtRdBridge=MudDirtRoad + + GrainL_1=MudGrain + GrainL0=MudGrain + GrainL1=MudGrain + GrainL2=MudGrain + GrainL3=MudGrain + GrainL4=MudGrain + + FurrowsL_1=MudGrain + FurrowsL0=MudGrain + FurrowsL1=MudGrain + FurrowsL2=MudGrain + FurrowsL3=MudGrain + FurrowsL4=MudGrain + + PlowedFields=MudPlowedFields + Furrows=MudFurrows + RicePaddy=MudPaddyWall + + StreamGreen1=MudStreamGreen1 + StreamGreen2=MudStreamGreen2 + StreamGreen3=MudStreamGreen3 + StreamBrown=MudStreamBrown + StreamWhite=MudWaterWhite + StreamWater=MudWater + + Water=MudWater + WaterWhite=MudWaterWhite + PondWater=MudWater + PondWhite=MudWaterWhite + + MarshGreenL_1=MudMarshGreen + MarshGreenL0=MudMarshGreen + MarshGreenL1=MudMarshGreen + SeparatedMarshGreenL_1=MudMarshGreen + SeparatedMarshGreenL0=MudMarshGreen + SeparatedMarshGreenL1=MudMarshGreen + SwampGreenL_1=MudMarshGreen + SwampGreenL0=MudMarshGreen + SwampGreenL1=MudMarshGreen + + BoardNum=MudBoardNum + HillNum=MudHillNum + + Shellhole1=MudShellhole1 + BocageBrown=MudLevel1 + + SunkRoad1=MudLevel2 + SunkRoad2=MudLevel4 + +ETOtoDTO + Level_1=DesertL_1 + Level0=DesertL0 + DirtRdL_1=DirtRdDesertL_1 + DirtRdL0=DirtRdDesertL0 + DirtRdL1=DirtRdDesertL1 + DirtRdL2=DirtRdDesertL2 + DirtRdL3=DirtRdDesertL3 + DirtRdL4=DirtRdDesertL4 + OrchL_1=OrchDesertL_1 + OrchL0=OrchDesertL0 + OrchL1=OrchDesertL1 + OrchL2=OrchDesertL2 + OrchL3=OrchDesertL3 + OrchL4=OrchDesertL4 + BrushL_1=BrushDesertL_1 + BrushL0=BrushDesertL0 + BrushL1=BrushDesertL1 + BrushL2=BrushDesertL2 + BrushL3=BrushDesertL3 + BrushL4=BrushDesertL4 + DirtRdBridge=DirtRdBridgeDesert + OrchTrees=OrchTreesDesert + GullyBlack=Wadi3 + GullyBrown1=Wadi2 + GullyBrown2=Wadi2 + GullyGreen1=Wadi1 + GullyGreen2=Wadi1 + GullyGreen3=Wadi1 + + + + Added: ASL-src/trunk/boards/src/bdb/colors =================================================================== --- ASL-src/trunk/boards/src/bdb/colors (rev 0) +++ ASL-src/trunk/boards/src/bdb/colors 2013-10-20 23:19:31 UTC (rev 8871) @@ -0,0 +1,444 @@ +// Sept 2008 TR +// added v5 colors for backward compatibility with v4 VASL +// board-specific changes for DASL bd b: +// New color names: +// none +// new RGB triplets under old color names: +// StoneBldg1-15 +// WoodBldg1-15 +// ManHoles + +// Bocage +BocageGreen 62,90,47 +BocageBrown 176,145,70 + +// Bridges +BridgeBrown 153,99,43 +BridgeGrey1 159,157,157 +BridgeGrey2 93,91,91 + + +// Brush +BrushL_2 123,165,83 +BrushL_1 123,165,84 +BrushL0 123,165,85 +BrushL1 123,165,86 +BrushL2 123,165,87 +BrushL3 123,165,88 +BrushL4 123,165,89 +BrushL5 123,165,90 +BrushL6 123,165,91 + +BrushBlackL_2 68,62,27 +BrushBlackL_1 68,63,27 +BrushBlackL0 68,64,27 +BrushBlackL1 68,65,27 +BrushBlackL2 68,66,27 +BrushBlackL3 68,67,27 +BrushBlackL4 68,68,27 +BrushBlackL5 68,69,27 +BrushBlackL6 68,70,27 + +BrushWinter 196,207,187 + +BrushCrestL_1 142,173,91 +BrushCrestL0 142,173,92 +BrushCrestL1 129,151,71 +BrushCrestL2 129,151,72 +BrushCrestL3 129,151,73 +BrushCrestL4 129,151,74 +BrushCrestL5 129,151,75 +BrushCrestL6 129,151,76 + +BrushCrestHillWinter 183,174,145 + +//Building Shadows +BldgShadowL_1 101,123,63 +BldgShadowL0 143,151,103 +BldgShadowL1 149,125,59 +BldgShadowL2 127,95,27 + +BldgShadowL_1Winter 183,195,161 +BldgShadowL0Winter 206,206,206 +BldgShadowL1Winter 186,179,158 +BldgShadowL2Winter 168,152,120 + +BldgShadowL_1Mud 98,91,48 +BldgShadowL0Mud 148,141,92 +BldgShadowL1Mud 138,119,66 +BldgShadowL2Mud 114,90,38 + +// Cliffs +Cliff 35,20,10 +GullyCliff 36,20,10 +WinterCliff 101,83,71 + + +// Crags +CragGrey 184,184,176 +CragBlack 68,68,67 + + +// Dirt Roads +DirtRdL_2 220,205,121 +DirtRdL_1 220,205,122 +DirtRdL0 220,205,123 +DirtRdL1 220,205,124 +DirtRdL2 220,205,125 +DirtRdL3 220,205,126 +DirtRdL4 220,205,127 +DirtRdL5 220,205,128 +DirtRdL6 220,205,129 +DirtRdBridge 220,206,123 +DirtRdWinter 235,231,205 + + +// Grain +GrainL_2 255,240,109 +GrainL_1 255,240,110 +GrainL0 255,240,111 +GrainL1 255,240,112 +GrainL2 255,240,113 +GrainL3 255,240,114 +GrainL4 255,240,115 +GrainL5 255,240,116 +GrainL6 255,240,117 + +FurrowsL_2 255,239,109 +FurrowsL_1 255,239,110 +FurrowsL0 255,239,111 +FurrowsL1 255,239,112 +FurrowsL2 255,239,113 +FurrowsL3 255,239,114 +FurrowsL4 255,239,115 +FurrowsL5 255,239,116 +FurrowsL6 255,239,117 + +GrainCrestL_1 235,216,98 +GrainCrestL0 235,216,99 +GrainCrestL1 235,216,100 +GrainCrestL2 235,216,101 +GrainCrestL3 235,216,102 +GrainCrestL4 235,216,103 +GrainCrestL5 235,216,104 +GrainCrestL6 235,216,105 + +PlowedFields 208,177,104 +Furrows 135,89,9 + + +// Graveyard +GraveyardWhite1 204,215,171 +GraveyardWhite2 164,164,132 +GraveyardGreen 38,82,40 +GraveyardShadow 53,62,15 +GraveyardGreenWinter 190,202,190 + + +// Gullies +GullyGreen1 117,124,56 +GullyGreen2 70,86,35 +GullyGreen3 35,60,20 +GullyBrown1 156,120,51 +GullyBrown2 136,95,33 +GullyBrown3 93,56,22 +GullyBlack 40,19,10 + + +// Hedge +HedgeGreen 62,91,47 +HedgeGreenWinter 160,174,154 + + +// Lumberyards +Lumberyard1 166,115,55 +Lumberyard2 135,94,46 +Lumberyard3 105,73,36 +Lumberyard4 75,52,26 +Lumberyard5 45,31,16 + + +// Marsh +MarshGreenL_2 68,98,39 +MarshGreenL_1 68,98,40 +MarshGreenL0 68,98,41 +MarshGreenL1 68,98,42 + +MarshBrownL_2 49,0,22 +MarshBrownL_1 50,0,22 +MarshBrownL0 51,0,22 +MarshBrownL1 52,0,22 + +SeparatedMarshGreenL_2 67,98,39 +SeparatedMarshGreenL_1 67,98,40 +SeparatedMarshGreenL0 67,98,41 +SeparatedMarshGreenL1 67,98,42 + +SeparatedMarshBrownL_2 49,0,21 +SeparatedMarshBrownL_1 50,0,21 +SeparatedMarshBrownL0 51,0,21 +SeparatedMarshBrownL1 52,0,21 + +SwampGreenL_2 69,98,39 +SwampGreenL_1 69,98,40 +SwampGreenL0 69,98,41 +SwampGreenL1 69,98,42 + +SwampBrownL_2 49,1,22 +SwampBrownL_1 50,1,22 +SwampBrownL0 51,1,22 +SwampBrownL1 52,1,22 + +MudflatL0 127,91,41 +MudflatL_1 127,90,41 + + +// Miscellaneous +Black 0,0,0 +WhiteHexNumbers 251,252,253 +ManHoles 97,97,97 // special for DASL bds a-d +BoardNum 255,255,11 +HillNum 255,255,10 +BarbedWire 59,50,43 +Unknown 255,0,0 +White 255,255,255 +DuttyWhiteHexDots 255,254,253 +SnowHexDots 168,182,203 +VineyardGreen 84,100,45 +Slope 121,89,57 + + +// Open Ground +Level_2 88,110,50 +Level_1 119,146,74 +Level0 175,188,106 +Level1 176,147,70 +Level2 147,111,31 +Level3 118,80,0 +Level4 94,57,0 +Level5 74,45,0 +Level6 56,34,0 + +L0Winter White +L1Winter 222,213,188 +L2Winter 195,178,145 +L3Winter 164,144,102 +L4Winter 149,125,87 +L5Winter 230,205,194 +L6Winter 240,236,230 +L_1Winter 213,224,194 +L_2Winter 225,239,187 + + +// Orchards +OrchL_2 85,100,46 +OrchL_1 83,98,45 +OrchL0 83,98,46 +OrchL1 83,98,47 +OrchL2 83,98,48 +OrchL3 83,98,49 +OrchL4 83,98,50 +OrchL5 83,98,51 +OrchL6 83,98,52 +OrchTrees 82,98,46 +OliveGroveGreen 171,222,104 + + +// Paths +PathBrown1 143,125,52 +PathBrown2 116,100,50 +PathBrown3 64,50,13 + + +// Paved Roads +PavedRdL_2 192,192,205 +PavedRdL_1 192,192,206 +PavedRdL0 192,192,207 +PavedRdL1 192,192,208 +PavedRdL2 192,192,209 +PavedRdL3 192,192,210 +PavedRdL4 192,192,211 +PavedRdL5 192,192,212 +PavedRdL6 192,192,213 +PavedRdWinter 222,222,222 +PavedRdBridge 192,193,207 + + +// Railroads +Rails1 120,122,126 +Rails2 60,60,60 +RailTies 110,69,48 +RailBed1 201,197,197 +RailBed2 144,142,142 +RailBed3 107,105,105 + + +// Rice Paddies +RicePaddy 103,75,39 +PaddyInterior 174,168,78 + + +// Shellholes +Shellhole1 177,136,57 +Shellhole2 97,68,27 +Shellhole3 48,23,8 + + +// Stone Building - these colors are specific to DASL bd b +StoneBldg1 59,40,35 +StoneBldg2 76,58,47 +StoneBldg3 77,57,58 +StoneBldg4 87,76,39 +StoneBldg5 92,75,63 +StoneBldg6 94,74,76 +StoneBldg7 108,93,84 +StoneBldg8 108,99,62 +StoneBldg9 110,93,98 +StoneBldg10 123,112,103 +StoneBldg11 126,113,117 +StoneBldg12 126,113,126 +StoneBldg13 135,131,95 +StoneBldg14 138,131,121 +StoneBldg15 140,132,139 + +StoneStairwell 251,254,255 +StoneRowhouseBar 1,1,0 + +StoneBldg1Winter 90,90,90 +StoneBldg2Winter 107,107,107 +StoneBldg3Winter 115,115,116 +StoneBldg4Winter 123,123,123 +StoneBldg5Winter 132,132,132 +StoneBldg6Winter 148,148,148 +StoneBldg7Winter 156,156,156 +StoneBldg8Winter 165,165,165 +StoneBldg9Winter 181,181,181 +StoneBldg10Winter 189,189,189 +StoneBldg11Winter 198,198,198 +StoneBldg12Winter 214,214,214 +StoneBldg13Winter 222,222,221 +StoneBldg14Winter 231,231,231 +StoneBldg15Winter 247,247,247 +StoneRowhouseBarWinter 71,70,70 + + +// Streams +StreamBrown 98,61,1... 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