From: Svante S. <sva...@te...> - 2002-11-27 08:33:23
|
Just a few thoughts (slightly OT): - It would be nice to get rid of X in the future, replacing it with something smaller and more modern in design, maybe Fresco (previosly Berlin-consortium)?? - Would your outlined changes make it possible to use direct rendering in Fresco? - It would be nice to use 3D in the Hurd, preferably without X. Philip Brown writes: > Hi Folks, > (long time no chat :-) > > I have been previously unhappy, in that we have been doing nasty > hooks into devprivate stuff on the Xserver side. > The original code did that. I copied that methodology also, > because I thought it was somehow "required". That we couldnt > double-map. > > A nice knowlegeable person on comp.unix.solaris posted that this is not the > case, and that it is perfectly acceptible to mmap the same area TWICE, > to different spaces in the same program. > > This is really GREAT NEWS! > For two reasons: > > > 1. It allows us to do our own card detection, and register mapping > routines, which then will let us decouple from the Xfree86 > devprivate stuff.. which in turn will make us much less dependant > on any particular new xfree86 server version "upgrade" > > 2. Once we have our own card detection and mapping routines, it would > pave the way for anyone who then wanted to take it the extra step, and > take a stab at "direct rendering". > > It would be nice if people would confirm this works, for linux and *bsd. > Then each utah-glx card maintainer might be persuaded to make their > section of the code more independant. > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Get the new Palm Tungsten T > handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en > _______________________________________________ > utah-glx-dev mailing list > uta...@li... > https://lists.sourceforge.net/lists/listinfo/utah-glx-dev |