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#6 P2AT kinematic model

open
nobody
None
9
2011-03-24
2011-03-23
RobSof
No

We are using usarsim as the environment and player as the controller. We
have implemented exactly what it is referred in the following link page:
http://usarsim.sourceforge.net/wiki/index.php/Using_Laser_Range_Scanners_in_USARSim_with_Player

which is an example for the P2AT robot.
We took in mind what is referred as an angle problem in the following link
page:
http://sourceforge.net/projects/usarsim/forums/forum/486389/topic/3464097

but still we haven't been able to figure out what might be going wrong
with our robot's pose,since it doesn't move to the expected position.We
are implementing FastSlam and we are not using any noise in the particles,
but still robot's new pose is way diferrent of the predicted one.
Is there any way to inform us about the kinematic model of the P2AT robot
so that we can specify robot's new pose?We are thinking that if we knew
the exact model of how this robot moves we might found a solution to our
problem.
Thank you in advance

Discussion

  • RobSof

    RobSof - 2011-03-24
    • priority: 5 --> 9
     
  • Stephen Balakirsky

    I would suggest that you repost this request to the help forums. There are a large number of people who use player with USARSim (I am not one of them!) and I would imagine that most do not read this board. However, most would read the help board.

     

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