Re: [tuxracer-devel] Course precisions
Status: Beta
Brought to you by:
jfpatry
From: Jules B. <jm...@he...> - 2000-04-23 18:53:50
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On Wed, 19 Apr 2000, Jasmin Patry wrote: > On Wed, 19 Apr 2000, Steve Baker wrote: > > > Yep - exactly. Wave Racer (another N64 game - with JetSki's this time) > > also opens up secret short-cuts when you play against the more serious > > opponents...that's nice. > > Right... potentially we could do this with teleporters. Actually, I > think each course should be designed at three levels of difficulty > (easy, medium, hard) -- the terrain/trees (or perhaps just the terrain) > would be the same but the placement of herring, lives, teleporters would > change (more power-ups at easier difficulty). > I think definitely different tree-maps on the harder levels. It's easy to imagine a course which on 'Easy' can be done in a smooth S-bend in 25 seconds, but on 'Hard' there's a clump of trees *exactly* where you naturally want to go. Jules /----------------+-------------------------------+---------------------\ | Jelibean aka | ju...@je... | 6 Evelyn Rd | | Jules aka | ju...@de... | Richmond, Surrey | | Julian Bean | jm...@he... | TW9 2TF *UK* | +----------------+-------------------------------+---------------------+ | War doesn't demonstrate who's right... just who's left. | | When privacy is outlawed... only the outlaws have privacy. | \----------------------------------------------------------------------/ |