From: Stephen W. <7bu...@gm...> - 2009-11-22 00:25:16
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I may be wrong, but it doesn't seem like any of the recent patches I sent were added to TripleA. For example, the center picker patch I sent was added to the code-base, but I tried running the latest version of TripleA(1.1.0.0) and none of the improvements were there. If it's simple to add back in, I would appreciate it very much. Thanks... |
From: Kevin C. <com...@ya...> - 2009-11-23 19:04:44
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I've been out of the picture for a bit, sorry about that. In looking at my email-patch backlog, I see that your map utilities have been included in the development stream. I'm not seeing the newgame patch and am looking into that now. I'm guessing your changes just didn't get merged into the release version until after it was already released. I'm going to start to take a bit more active role again and so I'll be sure to be a bit more responsive. Thanks, Kev --- On Sat, 11/21/09, Stephen Wicklund <7bu...@gm...> wrote: > From: Stephen Wicklund <7bu...@gm...> > Subject: [Triplea-develop] Patches Not Applied... > To: tri...@li... > Date: Saturday, November 21, 2009, 6:24 PM > I may be wrong, but it doesn't seem > like any of the recent patches I > sent were added to TripleA. For example, the center picker > patch I sent > was added to the code-base, but I tried running the latest > version of > TripleA(1.1.0.0) and none of the improvements were there. > If it's > simple to add back in, I would appreciate it very much. > Thanks... > > -----Inline Attachment Follows----- > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal > Reports 2008 30-Day > trial. Simplify your report design, integration and > deployment - and focus on > what you do best, core application coding. Discover what's > new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > -----Inline Attachment Follows----- > > _______________________________________________ > Triplea-developers mailing list > Tri...@li... > https://lists.sourceforge.net/lists/listinfo/triplea-developers > |
From: Sean B. <sbr...@ya...> - 2009-11-24 05:21:54
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Sorry, I forgot to copy the list when I sent an earlier reply. The map utility patch has been applied (after the last unstable though), the game version change isn't needed as most people will only have 1 version of the map at a time, and it may conflict with a future change to prohibit multiple versions of a map later (especially when downloading mods). Sean ----- Original Message ---- From: Kevin Comcowich <com...@ya...> To: tri...@li...; Stephen Wicklund <7bu...@gm...> Sent: Mon, November 23, 2009 11:04:30 AM Subject: Re: [Triplea-develop] Patches Not Applied... I've been out of the picture for a bit, sorry about that. In looking at my email-patch backlog, I see that your map utilities have been included in the development stream. I'm not seeing the newgame patch and am looking into that now. I'm guessing your changes just didn't get merged into the release version until after it was already released. I'm going to start to take a bit more active role again and so I'll be sure to be a bit more responsive. Thanks, Kev --- On Sat, 11/21/09, Stephen Wicklund <7bu...@gm...> wrote: > From: Stephen Wicklund <7bu...@gm...> > Subject: [Triplea-develop] Patches Not Applied... > To: tri...@li... > Date: Saturday, November 21, 2009, 6:24 PM > I may be wrong, but it doesn't seem > like any of the recent patches I > sent were added to TripleA. For example, the center picker > patch I sent > was added to the code-base, but I tried running the latest > version of > TripleA(1.1.0.0) and none of the improvements were there. > If it's > simple to add back in, I would appreciate it very much. > Thanks... > > -----Inline Attachment Follows----- > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal > Reports 2008 30-Day > trial. Simplify your report design, integration and > deployment - and focus on > what you do best, core application coding. Discover what's > new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > -----Inline Attachment Follows----- > > _______________________________________________ > Triplea-developers mailing list > Tri...@li... > https://lists.sourceforge.net/lists/listinfo/triplea-developers > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Triplea-developers mailing list Tri...@li... https://lists.sourceforge.net/lists/listinfo/triplea-developers |
From: Jeppe S. D. <jep...@ti...> - 2009-12-05 00:47:37
Attachments:
TechRollRandomnessFix.patch
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This bug is closed, yet not fixed. https://sourceforge.net/tracker/index.php?func=detail&aid=2810807&group_id=44492&atid=439737 The randomness is not good enough, as the current code is. I have attached a simple code change that should fix it (but I haven't tested it yet). I have described the problem with the current level of randomness here: http://n2.nabble.com/TripleA-1-1-1-unstable-has-been-released-tp4086205p4115535.html Best regards Jeppe Seidelin Dam |