Re: [Toss-devel] The Game module
Status: Beta
Brought to you by:
lukaszkaiser
From: Lukasz S. <luk...@gm...> - 2010-02-26 22:39:37
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No, and the remembered subtrees aren't that deep anyway... On Fri, Feb 26, 2010 at 11:29 PM, Lukasz Kaiser <luk...@gm...> wrote: >> You haven't looked at it closely... It doesn't let the interface >> advance the play state easily (it has the External agent, but it is >> not handy as an API). I'll add a function that takes a move record, >> aligns it to the nearest available grid point, and returns an updated >> play_state (which contains updated memories -- currently, the >> precomputed game subtree, and consecutive structures from the play >> history if someone wants to collect them). > > At first we just need move suggestion (empty memory, prescribed > start state and structure) and complete plays for tests. That seems > to be ok, or did I miss something? > > Lukasz > |