From: Bernhard W. <be...@bl...> - 2007-10-28 22:51:51
|
Hi all I reviewed SimCarUpdateSpeed and have the opinion that the rolling resistance code in it must be removed, here is why (if no good arguments against this are found or it causes terrible side effects I will do it soon): - in SimCarUpdateForces the rolling resistance is already considered and influences the acceleration - in SimCarUpdateSpeed the new velocity is computed with the acceleration (which already contains the rolling resistance), so we do it currently sort of twice (it is a bit more complicated, the code has terrible side effects on surfaces with large rolling resistance (try e.g. 0.12). So what do you think? Thank you, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |