From: Christophe B. <cba...@eu...> - 2005-02-23 16:50:37
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Hello, Le mercredi 23 F=E9vrier 2005 17:17, Christos Dimitrakakis a =E9crit : > - Added a distance-based filter for the engine sound. This makes it > slightly more realistic. About realistic sound... I saw that the Porsche GT1 uses the sound 944.wav.= =2E..=20 I think we should better use the motor sound of the same type than the soun= d=20 of the same maker (generally, not only for this model) : the GT1 has a flat= =2D6=20 and the 944 is a big L4... =46or each V6, if we don't have the good sound, we should use the sound of = an=20 another V6 (or a L6), even for historical models. Idem for L4, V8, V10, V12. The flat engines are particular, so we should distinguish between V&Ln and= =20 =46lat-n engines... Turbocharged and naturally aspirated motors are differe= nt=20 as well (the first is a bit muffled and normally we can hear the whistle of= =20 the turbo). Maybe it's possible to add a generic turbo sound to a naturally= =20 aspired motor noise ? (by example porsche_engine.wav + turbo.wav would=20 certainly be better for the GT1 than 944.wav...) Regards, =2D-=20 Christophe BAEGERT cba...@eu... |