From: <Rem...@fr...> - 2003-04-29 09:01:35
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Hi, I am preparing a paper for the ACG conference=20 http://www.cs.unimaas.nl/icga/acg10/ This event gathers programmers of artificial intelligence applied to game= s,=20 and I thought it might be a good idea to make a presentation of RARS and=20 TORCS there. The audience will consist mostly of typical computer geeks l= ike=20 us. I hope it will motivate some of them to participate. I am writing an overview paper that presents the current state of the art= in=20 the field of AI applied to simulated car races. Right now, I'd like to=20 request your assistance/opinion/suggestions. Mainly, I would appreciate i= f=20 you could provide me with some information about the following topics: =20 - How do bots compare to human drivers? I guess the best bots are unbeata= ble=20 in RARS. What about TORCS? - How does commercial software work? I guess few use realistic simulation= ,=20 although some do. Considering AI, I guess they all cheat, by recording hu= man trajectories or using such techniques. Do you have more information about= =20 this? - How does your car work? I have collected some old posts of the RARS mai= ling=20 list. I have just put them on the RARS site, if you'd like to check. If y= ou'd=20 like to add your own message to this collection, then please go ahead. I = have=20 taken a look at the source code of some bots, but I will not be able to m= ake=20 a completely comprehensive report of all the techniques used, since there= are=20 so many cars. I hope I will have a readable draft by thursday, and I will make it avail= able=20 publicly, so that you can suggest things to improve/add. Thanks for your feedback, R=E9mi |