Tree [6ce662] default tip /
History



File Date Author Commit
img 2009-03-11 kato@golconda.areality.org.areality.org kato@golconda.areality.org.areality.org [54c5ce] initial mercurial version control import of til...
js 2009-04-06 kato kato [6ce662] Attempts to combine game with server with a fra...
src 2009-04-02 kato kato [ad80d0] Merged \"Fixed drag bug at least on Eclipse int...
.hgignore 2009-04-03 kato kato [7d6422] No version control for hidden files
.hgtags 2009-03-24 "Juha Litola "Juha Litola [f2fbdb] Merged katos changes
CHANGELOG 2009-03-21 kato@kanto kato@kanto [59b9dd] Added stub for CHANGELOG
INSTALL 2009-03-21 "Juha Litola "Juha Litola [1ec242] Quick install instructions
README 2009-03-17 kato@kanto kato@kanto [f3f126] updated README: writable version control is done
pom.xml 2009-03-21 "Juha Litola "Juha Litola [e9d7f0] Disabled Jetty scanInterval (JavaRebel)

Read Me

Tilescape - Javascript platform for tilemap based games

2009-03-16

This software is just getting started based on a demo I made back in 2006.

First we're probably going to

- fix dragging-related bugs
- finish separation of game tiles and rules from generic library 
- make alternative rule- and tilesets
- abstract tile structure further to enable different logical sizes and shapes for tiles
- sketch messages between game client and server (both standalone Javascript and Scala server)

in no particular order and whatever each of us feels like doing.

I'd guess we'll settle on LGPL as the License.

Please go ahead and give the current demo a try at 

http://www.areality.org/~kato/tilescape/js/game.html

Want to participate? Throw a patch at <kato@iki.fi>.

You may also want to clone the version control:

hg clone static-http://www.areality.org/~kato/tilescape/

I'm going to set up the following at some point:

- writable version control [DONE]
- developer mailing list
- bug/task tracker
- the other things explained at http://producingoss.com/en/producingoss.html

Have fun!

Kalle Hallivuori <kato@iki.fi>


PS. Fun hack revealed when installing hgweb: You can actually play the game even via hgweb at

http://www.areality.org/hg/tilescape/raw-file/bbf80c3a886d/js/game.html


PS2. Commits via web interface now work. Just request an account, then you can

hg clone http://user:pass@www.areality.org/hg/tilescape

and after edits:

hg ci -m 'what did I do' && hg push

puts it into the central repo and even updates the static web view.