From: Barry G. <bar...@ho...> - 2012-04-07 02:08:28
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Hi Alex I was wrong with build 5284 being the culprit The 1st build that did not work in windows was build 5281 and none have worked since in windows Barry Gerdes Beaumont Hills Observatory S 33' 41' 44" E 150' 56' 32" From: bar...@ho... To: ste...@li... Date: Fri, 6 Apr 2012 08:58:09 +1000 Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286 Stellarium still fails in Windows build. 5291 Last satisfactory build 5284 Same error (clean build in release mode) I can't revert to Qt 4.7.4. I thought Qt 4.8.0 was to be the current Windows system til Qt 5.0.0 is released. Note the dll's for Windows Qt 4.8.0 are still the Qt 4.7.4 versions Barry Gerdes Beaumont Hills Observatory S 33' 41' 44" E 150' 56' 32" > Date: Thu, 5 Apr 2012 23:06:14 +0700 > From: ale...@gm... > To: ste...@li... > Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286 > > O.K. > > I'm tried fix failures for builds on Windows and I'll was make it! But > it broke Stellarium for all platforms with Qt 4.8.x because binaries > not work correctly. Troubles with QGLFunctions - we need check and > update all source code in Stellarium, related with methods which > contains into this class (like glActiveTexture()). > > Right now I'm recommend used Qt 4.7.4 for Windows for trunk and > investigate Qt/OpenGL related troubles into separate branch. > > 5 апреля 2012 г. 9:08 пользователь Barry Gerdes > <bar...@ho...> написал: > > Yes 5288 is the update that failed. > > I use Qt 4.8.0 and XP > > You made quite a few changes to Stelpainter.cpp in 5286 build > > 5284 was OK > > > > I just isolated it to the point where the failure started. I also did a > > clean build rather than update. > > That error list is a synopsis of the error message. > > > -- > With best regards, Alexander > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Stellarium-pubdevel mailing list Ste...@li... https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel |