From: Brady B. <br...@br...> - 2012-02-09 17:42:39
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I've tracked that one down. Somehow, the current GL Context is changed by loadingBar.draw(); Called in StellApp.cpp:247 After the context is changed, it refuses to change back, and we eventually hit that assert. Commenting the draw() call out gets me all the way to the point where it asserts over the lack of a GUI plugin, which is odd since it's definitely linked in the final .so ... On Feb 9, 2012 12:08 AM, "Cao Fei" <fca...@gm...> wrote: > Yes, me too. I just commented out that line.... > > On Thu, Feb 9, 2012 at 2:19 PM, Brady Brenot <br...@br...> wrote: > >> Never mind, I'm hitting the same snag in >> >> Q_ASSERT(StelPainter::glContext==QGLContext::currentContext()); >> >> >> On Tue, Feb 7, 2012 at 3:04 PM, Jan Kotek <ja...@ko...> wrote: >> >>> Hi, >>> >>> Just a note: >>> Google recently opensourced Google Sky Map. It is written in Java. >>> >>> http://code.google.com/p/stardroid/ >>> >>> Regards, >>> Jan Kotek >>> >>> >>> On Tuesday 07 February 2012 14:28:18 Brady Brenot wrote: >>> > So, I'm working on getting Stellarium running in Android; from the >>> looks of >>> > the mailing list, I'm not completely alone in the endeavour (are you >>> still >>> > working on it, Cao Fei?). I've got it to the point where it gets into >>> the >>> > splashscreen, then crashes. I'm going to debug the thing tonight and >>> figure >>> > out why that's happening. >>> > >>> > In any case, the branch is at >>> > *lp:~brady.brenot/stellarium/android-port< >>> https://code.launchpad.net/~brady. >>> > brenot/stellarium/android-port> * if anyone wants to take a look. >>> I've got >>> > some documentation up on the wiki (incomplete and possibly inaccurate, >>> I'll >>> > be updating it tonight as well): >>> > >>> > http://www.stellarium.org/wiki/index.php/Android_port >>> > http://www.stellarium.org/wiki/index.php/Building_for_Android >>> > >>> > I've got several helper scripts to make it smoother, since there seem >>> to be >>> > a lot of extra environment variables and things to pass to cmake to get >>> > cross-compiling working. I haven't tried it on any OS other than >>> Windows, >>> > but it should (probably) work. >>> >>> >>> ------------------------------------------------------------------------------ >>> Keep Your Developer Skills Current with LearnDevNow! >>> The most comprehensive online learning library for Microsoft developers >>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, >>> Metro Style Apps, more. Free future releases when you subscribe now! >>> http://p.sf.net/sfu/learndevnow-d2d >>> _______________________________________________ >>> Stellarium-pubdevel mailing list >>> Ste...@li... >>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >>> >> >> >> >> ------------------------------------------------------------------------------ >> Virtualization & Cloud Management Using Capacity Planning >> Cloud computing makes use of virtualization - but cloud computing >> also focuses on allowing computing to be delivered as a service. >> http://www.accelacomm.com/jaw/sfnl/114/51521223/ >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> >> > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |