From: Fabien C. <fab...@go...> - 2010-03-08 10:05:19
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On Mon, Mar 8, 2010 at 10:45, Barry Gerdes <bar...@ho...> wrote: > Hi Fabien > > I just compiled your latest 5998. Everything appears to bes back to normal. > What sort of improvement should I look for. Nothing special, at least for this bug. See my following email for something nice :) > There is one point. If I select an object and zoom on it when I close > stellarium I get a "Windows Stellarium.exe The instruction at 0x6a2555d8 > reference memory 0x00000050 could not be read" > > This problem has been around for some time but I keep forgetting it because > it only occurs when I do that. > > Barry Gerdes > Beaumont Hills Observatory > S 33' 41' 44" E 150' 56' 32" > > > >> From: fab...@go... >> Date: Mon, 8 Mar 2010 09:53:31 +0100 >> To: ste...@li... >> Subject: Re: [Stellarium-pubdevel] build 5996 fails to load >> >> Hi sorry, >> I did a bad commit.. I set the shaders-based engine by defaut.. >> Try again now. >> Fab >> >> On Mon, Mar 8, 2010 at 00:27, Barry Gerdes <bar...@ho...> >> wrote: >> > Hi Fabien >> > >> > Build 5997 shows no improvement >> > >> > >> > Barry Gerdes >> > Beaumont Hills Observatory >> > S 33' 41' 44" E 150' 56' 32" >> > >> > >> > >> > ________________________________ >> > From: bar...@ho... >> > To: ste...@li... >> > Date: Mon, 8 Mar 2010 08:31:09 +1100 >> > Subject: Re: [Stellarium-pubdevel] build 5996 fails to load >> > >> > Hi Fabien >> > >> > Further testing on another computer (laptop). I forgot to say the >> > compiling >> > was Windows XP >> > >> > The program compiles OK and runs but the text is still inverted in what >> > would be the startup splash (no splash) and screen labels and the stars >> > a >> > squares (use_Glshaders =true/false). The landscape failed to display >> > also. >> > The mouse moves the screen in the opposite direction to its own movement >> > (weird). Other textures also fail to display >> > >> > The other computer that would not load also had a problem with its >> > sisgl.dll >> > file that was why it crashed at the end of the load. >> > >> > >> > Barry Gerdes >> > Beaumont Hills Observatory >> > S 33' 41' 44" E 150' 56' 32" >> > >> > >> > >> > ________________________________ >> > From: bar...@ho... >> > To: ste...@li... >> > Date: Mon, 8 Mar 2010 07:54:55 +1100 >> > Subject: Re: [Stellarium-pubdevel] build 5996 fails to load >> > >> > Hi Fabien >> > >> > I just tried to run build 5996 but it crashed before it could display >> > much >> > other than inverted text. >> > Herr is the logfile:- >> > >> > >> > 2010-03-08T07:45:48 >> > Windows XP >> > Compiled with GCC 4.4.0 >> > Qt runtime version: 4.6.2 >> > Qt compilation version: 4.6.2 >> > Addressing mode: 32-bit >> > Total memory: 1503 MB (unreliable) >> > Total virtual memory: 2047 MB (unreliable) >> > Physical memory in use: 44% >> > Processor speed: 3000 MHz >> > Processor name: Intel(R) Pentium(R) 4 CPU 3.00GHz >> > Processor speed: 3000 MHz >> > Processor name: Intel(R) Pentium(R) 4 CPU 3.00GHz >> > J:\prog\stellarium\stellarium.exe >> > ------------------------------------------------------- >> > [ This is Stellarium 0.10.4 - http://www.stellarium.org ] >> > [ Copyright (C) 2000-2010 Fabien Chereau et al ] >> > ------------------------------------------------------- >> > Writing log file to: "J:/Documents and Settings/Barry/Application >> > Data/Stellarium/log.txt" >> > File search paths: >> > 0 . "J:\Documents and Settings\Barry\Application Data\Stellarium" >> > 1 . "." >> > Config file is: "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/config.ini" >> > Qt GL paint engine is: "OpenGL" >> > QGLShaderProgram: shader programs are not supported >> > QGLShaderProgram::uniformLocation( projectionMatrix ): shader program is >> > not >> > linked >> > QGLShaderProgram::uniformLocation( color ): shader program is not linked >> > QGLShaderProgram::attributeLocation( vertex ): shader program is not >> > linked >> > QGLShaderProgram: shader programs are not supported >> > QGLShaderProgram: shader programs are not supported >> > QGLShaderProgram::uniformLocation( projectionMatrix ): shader program is >> > not >> > linked >> > QGLShaderProgram::attributeLocation( texCoord ): shader program is not >> > linked >> > QGLShaderProgram::attributeLocation( vertex ): shader program is not >> > linked >> > QGLShaderProgram::uniformLocation( texColor ): shader program is not >> > linked >> > QGLShaderProgram: shader programs are not supported >> > QGLShaderProgram::uniformLocation( projectionMatrix ): shader program is >> > not >> > linked >> > QGLShaderProgram::attributeLocation( texCoord ): shader program is not >> > linked >> > QGLShaderProgram::attributeLocation( vertex ): shader program is not >> > linked >> > QGLShaderProgram::attributeLocation( color ): shader program is not >> > linked >> > Cache directory is: "J:\Documents and Settings\Barry\Local >> > Settings\Application Data\stellarium\stellarium\cache" >> > Sky language is "en_AU" >> > Application language is "en_AU" >> > Loading Solar System data ... >> > Loaded 38 / 38 planet orbits >> > Loading star data ... >> > "Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013" >> > "Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999" >> > "Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416" >> > "Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064" >> > "Loading "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/stars/default/stars_4_1v0_0.cat": 4_1v0_0; 1725497" >> > "Loading "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/stars/default/stars_5_2v0_0.cat": 5_2v0_0; 7669011" >> > "Loading "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/stars/default/stars_6_2v0_0.cat": 6_2v0_0; 26615233" >> > "Loading "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/stars/default/stars_7_2v0_0.cat": 7_2v0_0; 57826266" >> > ERROR: SpecialZoneArray( 8 )::SpecialZoneArray: QFile( "J:/Documents and >> > Settings/Barry/Application >> > Data/Stellarium/stars/default/stars_8_2v0_0.cat" >> > .map( 5242912 , 701538504 ) failed: "Not enough storage is available to >> > process this command." >> > "Loading "J:\Documents and Settings\Barry\Application >> > Data\Stellarium/stars/default/stars_8_2v0_0.cat": 8_2v0_0; - >> > initialization >> > failed" >> > Finished loading star catalogue data, max_geodesic_level: 7 >> > navigation/preset_sky_time is a double - treating as jday: 2.45493e+06 >> > WARNING - time passed to StelNavigator::setTodayTime is not valid. The >> > system time will be used. QTime("") >> > Loaded 10051 NGC records >> > Loading NGC name data ... >> > Loaded 222 / 222 NGC name records successfully >> > Loaded 88 / 88 constellation records successfully for culture "western" >> > Loaded 85 / 85 constellation art records successfully for culture >> > "western" >> > Loaded 89 / 89 constellation names >> > Loading constellation boundary data ... >> > Loaded 782 constellation boundary segments >> > Loading star names from "./skycultures/western/star_names.fab" >> > Loaded 230 / 230 common star names >> > Loading star names from "./stars/default/name.fab" >> > Loaded 3215 / 4359 scientific star names >> > Creating GUI ... >> > Loaded plugin "AngleMeasure" . >> > AngleMeasure plugin - press control-A to toggle angle measure mode >> > Loaded plugin "CompassMarks" . >> > CompassMarks plugin - press control-C to toggle compass marks >> > Loaded plugin "LogBook" . >> > LogBook plugin - press Command-L to toggle Log Book view mode. Press >> > ALT-L >> > for configuration. >> > LogBook opened the database successfully. >> > Loaded plugin "Oculars" . >> > Ocular plugin - press Command-o to toggle eyepiece view mode. Press >> > ALT-o >> > for configuration. >> > Oculars::validateIniFile ocular.ini exists at: "J:\Documents and >> > Settings\Barry\Application Data\Stellarium/modules/Oculars/ocular.ini" . >> > Checking version... >> > Oculars::validateIniFile found existing ini file version 0.12 >> > Oculars opened the DB successfully. >> > Loaded plugin "Satellites" . >> > WARNING : Can't find texture file "pointeur5.png" : file not found: >> > pointeur5.png >> > Satellites::init using satellite.json file: "J:\Documents and >> > Settings\Barry\Application >> > Data\Stellarium/modules/Satellites/satellites.json" >> > Loaded plugin "TelescopeControl" . >> > TelescopeControl: Loading device model descriptions... >> > TelescopeControl: Adding device model: "Stellarium Virtual Telescope" "A >> > virtual telescope that allows testing the feature without an installed >> > telescope." "TelescopeServerDummy" 500000 >> > TelescopeControl: Adding device model: "Meade AutoStar Compatible" "A >> > telescope compatible with Meade's AutoStar controller." >> > "TelescopeServerLx200" 500000 >> > TelescopeControl: Adding device model: "Meade LX200 (compatible)" "Meade >> > LX200 or a compatible telescope." "TelescopeServerLx200" 500000 >> > TelescopeControl: Adding device model: "Meade ETX70 (#494 Autostar, #506 >> > CCS)" "Meade ETX70 wtih the #494 Autostar controller and the #506 >> > Connector >> > Cable Set." "TelescopeServerLx200" 1500000 >> > TelescopeControl: Adding device model: "Losmandy G-11" "Losmandy's G-11 >> > telescope mount." "TelescopeServerLx200" 500000 >> > TelescopeControl: Adding device model: "Wildcard Innovations Argo Navis >> > (Meade mode)" "Wildcard Innovations' Argo Navis DTC in Meade LX200 >> > emulation >> > mode." "TelescopeServerLx200" 500000 >> > TelescopeControl: Adding device model: "Celestron NexStar (compatible)" >> > "Celestron NexStar or a compatible telescope." "TelescopeServerNexStar" >> > 500000 >> > TelescopeControl: Loaded successfully 1 telescopes. >> > WARNING : Can't find texture file "pointeur2.png" : file not found: >> > pointeur2.png >> > Loaded plugin "TextUserInterface" . >> > init called for TextUserInterface >> > Object::connect: No such slot StelNavigator::setPresetSkyTime(double) >> > >> > >> > Barry Gerdes >> > Beaumont Hills Observatory >> > S 33' 41' 44" E 150' 56' 32" >> > >> >>> Ste...@li... >> >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > >> > ________________________________ >> > Download a free gift for your PC. Get personal with Windows. >> > ________________________________ >> > With all the latest places, searching has never been easier. Looking for >> > a >> > new home? >> > ________________________________ >> > With all the latest places, searching has never been easier. Looking for >> > a >> > new home? >> > >> > ------------------------------------------------------------------------------ >> > Download Intel® Parallel Studio Eval >> > Try the new software tools for yourself. Speed compiling, find bugs >> > proactively, and fine-tune applications for parallel performance. >> > See why Intel Parallel Studio got high marks during beta. >> > http://p.sf.net/sfu/intel-sw-dev >> > _______________________________________________ >> > Stellarium-pubdevel mailing list >> > Ste...@li... >> > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > >> > >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > ________________________________ > Meet local singles online. Browse profiles for FREE! > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |