From: F. C. <fab...@go...> - 2008-12-16 13:02:00
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On Tue, Dec 16, 2008 at 12:37 PM, Mike Storm <oop...@gm...> wrote: > On Tue, Dec 16, 2008 at 5:20 AM, Fabien Chéreau > <fab...@go...> wrote: >> On Tue, Dec 16, 2008 at 11:51 AM, Mike Storm <oop...@gm...> wrote: >>> Hi Fabien, >>> Thanks! Sorry, I didn't mean to be impatient. I do indeed want to dig >>> in more, but I'm occupied with a few other tasks at the moment. >> >> Don't worry! I like impatient people :) >> >>> Several people on the forums reported the bug, so I wanted to fix it >>> as soon as possible. Unfortunately, now a separate problem with memory >>> mapping has cropped up on Windows >>> (https://sourceforge.net/forum/forum.php?thread_id=2683933&forum_id=278769). >>> Not as serious as the QFile::map() segfault, but annoying nonetheless. >>> And since I can't reproduce it, I don't know if I can fix it. >> >> Yeah I saw this one too, I am wondering if the guy just didn't have >> download errors.. The file is quite big. He should maybe md5sum check >> his file. > > gammaburst says that he downloaded it a few days before this problem > occurred. I think he's implying that he had 0.9.1 and it was working, > then upgraded to 0.10.0 and copied the catalog over. Why didn't I > think of that before? If it was working in 0.9.1, we can track down > the change between versions. I'll ask in the morning. (My sleep > schedule is somehow on New Zealand time.) haha :) Where do you live? In US? Fab >> >> Fabien >> >>> Like you >>> said, the best solution is to make the code platform-independent and >>> uniform. >>> >>> Mike >>> >>> On Tue, Dec 16, 2008 at 4:22 AM, Fabien Chéreau >>> <fab...@go...> wrote: >>>> OK, Applied. >>>> Fabien >>>> >>>> On Tue, Dec 16, 2008 at 11:21 AM, Fabien Chéreau >>>> <fab...@go...> wrote: >>>>> Hi Mike, >>>>> Sorry for the unresponsiveness! OK, I will apply your patch now, I >>>>> didn't do it before because I thought you wanted to dig in more. >>>>> Indeed it would be nice to find out why this happens, and make the >>>>> code more uniform. >>>>> Fabien >>>>> >>>>> On Mon, Dec 15, 2008 at 11:37 PM, Mike Storm <oop...@gm...> wrote: >>>>>> Is there something keeping this fix from being applied? It would be a >>>>>> great comfort to know my code isn't causing Windows machines to >>>>>> segfault anymore :-). >>>>>> >>>>>> Mike >>>>>> >>>>>> On Sat, Dec 13, 2008 at 11:28 PM, Mike Storm <oop...@gm...> wrote: >>>>>>> Hi all, >>>>>>> >>>>>>> Barry Gerdes reported in this forum post: >>>>>>> https://sourceforge.net/forum/forum.php?thread_id=2622985&forum_id=278769 >>>>>>> that several Windows boxes of his crashed when zooming in on stars >>>>>>> that were memory mapped using the new QFile::map() method. I haven't >>>>>>> figured out why this happens yet, but I've attached a patch that >>>>>>> causes Windows builds to use the old mmap() function. Linux and Mac >>>>>>> still use the new QFile::map() method. I finally got Stellarium to >>>>>>> build on my Windows dual-boot, so it's tested on XP SP3 and Linux. >>>>>>> >>>>>>> Fabien, you said in the original thread for the ZoneArray patch that >>>>>>> you tested a Windows build, and it worked. Do you know what the system >>>>>>> specs on that machine were? And did you zoom in on the large memory >>>>>>> mapped catalogs? Apparently, it only crashes when you do that. >>>>>>> >>>>>>> Mike >>>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. >>>>>> The future of the web can't happen without you. Join us at MIX09 to help >>>>>> pave the way to the Next Web now. Learn more and register at >>>>>> http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ >>>>>> _______________________________________________ >>>>>> Stellarium-pubdevel mailing list >>>>>> Ste...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >>>>>> >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. >>>> The future of the web can't happen without you. Join us at MIX09 to help >>>> pave the way to the Next Web now. Learn more and register at >>>> http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ >>>> _______________________________________________ >>>> Stellarium-pubdevel mailing list >>>> Ste...@li... >>>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >>>> >>> >>> ------------------------------------------------------------------------------ >>> SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. >>> The future of the web can't happen without you. Join us at MIX09 to help >>> pave the way to the Next Web now. Learn more and register at >>> http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ >>> _______________________________________________ >>> Stellarium-pubdevel mailing list >>> Ste...@li... >>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >>> >> >> ------------------------------------------------------------------------------ >> SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. >> The future of the web can't happen without you. Join us at MIX09 to help >> pave the way to the Next Web now. Learn more and register at >> http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > > ------------------------------------------------------------------------------ > SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. > The future of the web can't happen without you. Join us at MIX09 to help > pave the way to the Next Web now. Learn more and register at > http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > |