From: Bradford W. M. <bw...@ac...> - 2002-03-30 15:27:55
|
> Brad, would it be possible to chnage the reply address > for all messages in the mailing list to the list address, > so that we won't have to change that all the time when > we try to reply to a post here? I think Thomas and I > just fell victim to this again. ;-) I've switched on the "reply-to munging" option for the stella-devel list. The SourceForge guys recommend against using it because of "broken" vacation responsers, however, I agree that changing the "To" line is a pain. > Pole Position and Fatal Run use the missiles to display > the curbs. These get shifted with HMOVE in every scanline. > At the very left side of the screen the games put the ball. > If the missiles collide with the ball, the games turn off > the missiles but keep shifting them. Since Stella doesn't > check for collisions under the HMOVE blanks, the missiles > don't get turned off and therefore can shift into the screen > on the wrong side. Ah, that's nice to know. I'll get the collision checking working under HMOVE blanks. As I recall, this was working at one point then I did some optimizations to the TIA code which caused Pole Position and Fatal Run to start having this missile problem. Thanks, -- Brad |