Tree [1ac138] master 96.0 /

File Date Author Commit
AI 2013-12-30 abma abma [70eb43] update submodule shard & pr-downloader
buildbot 2013-12-23 jK jK [b643d6] build mingwlibs on my buildslave again
cont 2013-12-26 rt rt [eb75ae] GH: add missing arg to GameOver callin
doc 2014-01-03 abma abma [498a08] update / cleanup releasechecklist.txt
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installer 2013-11-22 abma abma [231ab0] Revert ""fix" #4039"
rts 2014-01-02 rt rt [575685] nothing important
test 2013-12-02 rt rt [1ce705] 'fix' UDPListener UT
tools 2013-12-30 abma abma [70eb43] update submodule shard & pr-downloader
.gitignore 2013-06-12 abma abma [d5afe7] update .gitignore (visual studio files)
.gitmodules 2013-10-03 abma abma [f9666c] update hughai: fix compile
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.travis.yml 2013-04-30 abma abma [f27a86] travis-ci #3
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CMakeLists.txt 2013-10-26 abma abma [597aa0] msvc compile fixes
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THANKS 2010-12-16 hoijui hoijui [a02137] update THANKS [minor]
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directories.txt 2013-05-11 jK jK [2fafeb] restructure files into rts/Net/ & rts/Game/Play...
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Read Me

Spring RTS game engine


Spring (formerly TASpring) is an Open Source Real Time Strategy game engine.
Visit our project homepage for help, suggestions,
bugs, community forum and everything spring related.


Detailed instructions for how to compile Spring can be found here

The most simple set of commands will be:

cmake .


Usually, you want to use an installer or a package prepared for your OS:

If you want to compile and install from source, please see this wiki page

The most simple set of commands will be:

make install


Use a lobby client for playing single- or multi-player matches.
A list of lobbies may be found here

Once you are in-game, Spring games basically work like every other RTS,
though it has a LOT of additional ways of control and customizability.


A more extensive readme can be found here.