From: Speed D. <no...@so...> - 2013-12-27 08:43:11
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#868: Refactor GfParm ----------------------------+----------------------------------------------- Reporter: rcrdo | Owner: somebody Type: enhancement | Status: new Priority: trivial | Milestone: to be defined Component: User interface | Version: 2.0.0 Keywords: | ----------------------------+----------------------------------------------- Comment(by rcrdo): Replying to [comment:3 beaglejoe]: > Replying to [comment:2 rcrdo]: > > Replying to [comment:1 beaglejoe]: > > > I applied this patch to r5762. It did not build under Visual Studio.[[BR]] > > > > Hmm weird. I'd love to see the first error that visual studio is spitting out. > Some projects (xmlversion,nsperf, and telemetryv1) can't find expat.h > Adding ADD_EXPAT_INCLUDEDIR() to there CMakeLists.txt files fixes that, but xmlversion.exe (called in post build step of speed-dreams-2) crashes at line 615 of params.cpp Hope that helps. I'm not sure what changed in your environment, the patches makes only trivial changes to the cmakelist used by tgf. Thanks for the hint. I hope the last patch iteration solves the problem. > > > @rcrdo could you elaborate on the reason for the patch? > > > I do not think that I understand the pros and cons of these changes. [...] > > The rest is mostly preparation for an improved property tree which I think can enable more enhancements in other subsystems. [...] > I think that is already working, see the in-race controls settings.(#796) Yup, I am not arguing that saving parameter files is not possible with the current API. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/868#comment:4> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |