From: <ba...@ne...> - 2012-10-28 20:00:45
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Hell yes, that's amazing. It is working! Thanks Boris, this is great. Zitat von Boris Brönner <bor...@gm...>: > Hi Eckhard, > > Sorry for the late response, but touching that code...I can't resist to > continue refactoring stuff :D Especially with that bug, it's not solvable > w/o cleaning up stuff. > > I have a __temporary__ fix for it, so at least you can continue working on > the car. On my machine it runs through on the car model. > > Here's a link to the sd2-accc file compiled for linux 64-Bit: > http://dl.dropbox.com/u/11989467/speed-dreams/sd2-accc-tmp-fix-lynx.tar.gz > > If I remember correctly that was the system of your choice? Else tell me > what executable you need. > > I will write a separate mail to explain my current problem with coming up > with a "clean" solution. For you it's important: do not use that file for > track generation, at least not for chemisay and salty (allondaz works > already), it will fail with a segmentation fault. > > Regards, > Boris > > On Sun, Oct 28, 2012 at 10:34 AM, <ba...@ne...> wrote: > >> >> Hi Boris, >> >> thanks for your quick reply. I use "./sd2-accc +es 0 car-src.ac car.acc" >> to compile a car mesh. >> >> The UV split error appears when the mesh has errors but i can't find one. >> >> Meanwhile i did some optimisations without success, so try this files >> for testing: >> http://dev.speed-dreams.org/Eckhard/sd-21-lynx-220-2.zip >> >> >> Best regards >> Eckhard. >> >> >> >> Zitat von Boris Brönner <bor...@gm...>: >> >> > Hi Eckhard, >> > >> > I'm pretty new, so I don't know the details of how you compile it. What >> is >> > the exact command you invoke to compile the files you provided? >> > >> > Regards, >> > Boris >> > >> > On Sat, Oct 27, 2012 at 10:03 PM, <ba...@ne...> wrote: >> > >> >> >> >> Hi all, >> >> >> >> based on W-E-C interior fix i reworked the SC Lynx 220 (more round, >> >> more details better texturing etc.). >> >> >> >> What ever i try i can't compile it with ACCC. Does our ACCC track fix >> >> make ACCC unusable for >> >> compiling car meshes? I'm getting always the nervy UV split message: >> >> >> >> Found in root, a duplicate coord with not the same u,v, split is >> required >> >> No terrain split for root >> >> >> >> I can't find a bug at the meshes: >> >> dev.speed-dreams.org/Eckhard/sd-21-lynx-220.zip >> >> >> >> >> >> Cheers >> >> Eckhard. >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> WINDOWS 8 is here. >> >> Millions of people. Your app in 30 days. >> >> Visit The Windows 8 Center at Sourceforge for all your go to resources. >> >> http://windows8center.sourceforge.net/ >> >> join-generation-app-and-make-money-coding-fast/ >> >> _______________________________________________ >> >> Speed-dreams-devel mailing list >> >> Spe...@li... >> >> https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> WINDOWS 8 is here. >> Millions of people. Your app in 30 days. >> Visit The Windows 8 Center at Sourceforge for all your go to resources. >> http://windows8center.sourceforge.net/ >> join-generation-app-and-make-money-coding-fast/ >> _______________________________________________ >> Speed-dreams-devel mailing list >> Spe...@li... >> https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >> |