From: Speed D. <no...@so...> - 2012-10-11 14:36:38
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#763: Behaviour for Esc/Help/Pause during Network game play -------------------------------+-------------------------------------------- Reporter: torcs-ng | Owner: somebody Type: defect | Status: new Priority: major | Milestone: to be defined Component: Network interface | Version: 2.1.0-dev Keywords: pause network | -------------------------------+-------------------------------------------- Comment(by torcs-ng): Replying to [comment:25 mungewell]: > Wow a nice long tread here... One thought that struck me is that we should describe what we want, and not make (too much) of a call on what is possible. > > For example if the menu code shifts to another GUI, we may be able to have transparent menus active during game play. Hi Simon, Sorry but same if we're migrate on another GUI library, that we will not work for transparent menus in the game because in race the lib OpenGL is not same in GUI (for GUI - CEGUI, for next engine ... OSG) For make that, we should used the same library in GUI and race game, so OSG. > > > No Magic required > ... you don't have kids (like mine ;-) > > For the pits, the timer can start automatically when the car stops. The menu can the allow for selection of action and compute the minimum stop time. If the driver waits longer that's his 'problem'. > > We also have another feature request for 'pre-selection' of pit activity. > https://sourceforge.net/apps/trac/speed-dreams/ticket/406 Yep, for me pit stop is another ticket -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/763#comment:26> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |