From: Speed D. <no...@so...> - 2012-10-08 13:14:48
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#763: pause screen must be desactivate with network -------------------------------+-------------------------------------------- Reporter: torcs-ng | Owner: somebody Type: defect | Status: new Priority: major | Milestone: to be defined Component: Network interface | Version: 2.1.0-dev Keywords: pause network | -------------------------------+-------------------------------------------- Comment(by torcs-ng): No this solution is maybe good for pit stop by player but not for help screen or pause game, because by example if a player is followed by another player and the first puts his game to pause, then suddenly keeps spreading his car, the car behind is assured of having a collision with this solution. For your solution, we should have a robot that replace the human driver when the game is paused. For me it's more simple to disabled screens pause in network than implemented a robot drive human player when game is paused. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/763#comment:3> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |